brushfe's Forum Posts

  • I see what you mean - this is strange! I can replicate it here now following those steps.

    It seems to occur when there multiple layouts. If you duplicate the original layout, then delete the original layout, the game works using the duplicated layout.

    You should file a bug on the bug tracker:

    github.com/Scirra/Construct-bugs

    I'm not sure why this is happening, but I'd love to know the answer!

  • Ah sorry I meant can you post a video (or just the exact steps) of how you replicate the bug? From the start of opening the original template all the way until it breaks.

  • Could you share a video or a step-by-step of how to replicate it?

  • It works fine on my end. Did you assign the right event sheet to your new layout?

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  • Congratulations! You must be so excited. This looks fantastic and I'll definitely be playing it when it's out!

  • In case this section is still active:

    On mobile, tapping the bell icon opens the list of notifications, but tapping it again doesn't close it.

  • I'm not totally sure, but I believe you have to include the folder name if the sound file is in a folder

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  • I would try adding a "for each timedeffects" condition to the "on created" and "less than/equal to zero" events.

    It might be due to multiple objects triggering at the same time.

  • Can you share your project? It's difficult to help with only a description of the problem.

  • This game is INCREDIBLE. I hope everyone here can download the demo! dop2000 a huge congratulations to you and your team, it's such a fun and rich and expertly crafted game. I can't wait to play the rest.

  • I love the style! Can't wait to see/play more!

  • Those animations are exceptional!

  • This approach is looping through the whole tilemap and repeatedly setting sprite positions to the most recently discovered empty tile, over and over until it reaches the last tile.

    To randomize it, instead of setting the sprite's position when you find an empty tile, store the loopindex(x) and loopindex(y) in an array. Then when this is done, you'll have a list of empty tile coordinates to choose from.

    Picking a random entry in the array will give you a random empty tile, which you can use to set the sprite's coordinates.

    (To do this repeatedly, delete the coordinates from the array as you go.)