brunopalermo's Forum Posts

  • You don't.

  • Another important info, they are only triggered ONCE, when that condition is reached.

    Regarding your second question, by using Object > Set invisible should work for all instances. If it's not, you could use a For Each Object > Set invisible.

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  • As Burvey said, you should use one text object and just set its text. By the way, I'd put the text as a variable of the checkpoint object.

    And add the event:

    Player on collision with Checkpoint > Set checkpointDialog text to Checkpoint.text
                                          Set checkpointDialog visible
    [/code:1btggmto]
    Fail proof!
  • Yep. You're right. My fault. Duh!

  • Or, if you are allowing resize, random(LayoutHeight * x%, LayoutHeight * y%), where x% and y% are the minimum and maximum %of the height they should appear.

    For example:

    In a 480 x 640 layout if you'd like to have they appear between 100 and 600, you should use random(LayoutHeight * 0.16, LayoutHeight * 0.94), so, if the layout resizes to double its original size (960x1280), instead of having sprites appearing only in the upper half of the screen (100-600) they'd still be distributed proportionally as you expected (200-1200)...

  • Another option:

    if SCORE % 100000 = 0 add 1 to LIVES

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  • Definitely persist.

  • You must reset everything. Tanks positions, etc, not only those variables.

    Also, I'd suggest you build the levels dynamically, so you use always the same layout. in that case, the elements shouldn't be "global".

  • [attachment=0:e00ku7js][/attachment:e00ku7js]

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  • Maybe using Node Webkit.... It allows you to write files. I'm not sure this would work with phones, but... Maybe it's worth trying.

  • I'm not sure about the snapshot thing. Let me check it here... But, meanwhile, do some research on the specific social networks you'll be targeting, 'cause I believe most -- if not all -- will have an API for that.

    I'll come back if I found out anything about this... Maybe Lordshiva1948 (forgive me if you don't like being tagged), who's far more experienced than me, could give some insight on that.

  • Why not using the Facebook Graph API?

  • Yep. I was using the debug text object to check the angles and the floats were too long to show, it was a mess. I used a random value just for the example.

    Regarding the sprites, great work. I, myself, am just a game designer, no artist, so I can't make this kind of stuff and I depend on artists to get my assets done.

    Glad to help. Let me know if you need anything else.