BronzeBeardGames's Forum Posts

  • PabloDev I may have missed something, so this may be a silly answer... by 10 connections do u mean 10 players? So you can just use 10 browser windows not 10 PCs?

  • rk123 Sounds like dodgy internet to me as I have never had this issue, mine stays connected for hours, may be able to help

  • ThePhotons Resolved...My bad, I had an 'on actor leave' event trying to raise a Photon game Event on the non existing (leaving) player!

    Hoping my mistakes can help others! :D

  • ThePhotons Hi! Regarding disconnect errors:

    Game connects to server >

    Client: Game: myActor: b {name: "", actorNr: 1, isLocal: true, customProperties: {…}, suspended: false, …}

    Client: State: ConnectedToGameserver -> Joined

    In game I have one button that when clicked calls Photon>disconnect from all servers. When clicked displays the following errors:

    "photon-javascript_sdk.min.js:7 Uncaught (in promise) Error: Client: Game: [203] PhotonPeer[_send] - Operation 253 - failed, "isConnected" is true , "isClosing" is true !"

    and

    "Uncaught Error: Client: Game: [203] PhotonPeer[_send] - Operation 253 - failed, "isConnected" is false , "isClosing" is false !"

  • ThePhotons I have used that but it causes console errors, ill try print them out later. Is there a special way to use it?

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  • Hi again!

    Does anyone know how to disconnect from servers without errors? Im tryin to allow player to go back to title screen and disconnect. Leave game works but not disconnect. Thannnks

  • ThePhotons I knew waiting for an answer would help! Thanks alot, that's much simpler than arrays!

  • Wow, just read through all comments and pleasantly surprised to see recent activity. So maybe someone can point me in the right direction.

    My Game (A very basic MMO): Player 1 starts a layout, randomly places 5 trees, goes to second layout and places 3 more trees. Player 2 joins and does the same thing.. Player 3 etc...

    What is the best way to get all previously created objects and display for player 2 and 3, and potentially update when objects are removed. Should the master store all items/changes in an array (uid, x, y, layout) and then generate on every new join?

    I know this will spawn many problems for me so hoping someone can give me general tips.

    Thanks in advance! and ThePhotons Good job BTW

  • Sorry for the late reply! Thanks for the feedback adamdevine. Do you mean it seemed slow? What phone do you have?

  • Hey guys! I have released a game on Google play. All built in Construct 3 obviously! It's kinda like flappy bird but vertical.

    Just tap to jump and again to jump off the walls, automatically jumps right then left then right etc.....

    There are new skins to unlock and an integrated Google leaderboard. Highest score so far is 107 (I can only get 80!) See if you can beat that! And please leave me any feedback, bugs, ideas for improvement, skins you would like added. And share your games with me so I can leave a review!

    play.google.com/store/apps/details

    Please download and leave a review :D

  • Hi all, I am trying to use google achievements as a way to save game progress across multiple devices.

    For example, 'if achievement 1 is unlocked set var hasPowerup to true'

    I have the achievement set up in google play console, it has # = 1 which I assume is the index required for construct.

    And I have the event to unlock the achievement set up, using the correct id. This works in game, and shows up on the google achievement menu.

    I just cant get the following events to trigger:

    on achievement list fail

    on achievement list success

    I have the following events:

    Google play on loaded -> sign in

    Google Play on signed in -> request list of achievements

    Google Play on achievement list fail -> Text - append - fail

    Google Play on achievement list success -> Text - append - fail

    Does anyone know if this should work or is there something blatantly wrong??

    Thanks in advance!

  • shut the front door! Just opened my apk after a few days and the ads are working again! Must have been an Admob problem!

  • mobile advert just doesnt work at all for me, had no replies with help for a while now. Was about to release 4 games but had to put them on hold now!

  • Nepeo Hi, any other info regarding the advert situation? I have 4 games I am trying to launch but adverts wont show on any of them?

  • Still no luck, ads are being created but not displaying when the event is called, interstitial failed gets triggered.

    Does anyone have a working example they can share?