BrokenInfinity's Forum Posts

  • http://youtu.be/1ky-C7BFKis

    A quick video of what I saw.

    Opera on the left Chrome on the right.

    GM on top C2 on bottom.

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  • Here is a thought, what if its to do with graphics cards and there implementation of WebGL (OpenGL)?

    As if were running the same browser on the same OS, and seeing different things...

    I'm using a ATi 4850 with the 11.9 drivers.

  • Java Version 1.6.0_22 for Opera.

  • I tried this as I've been testing all my games in Opera and not had an issue. Both looked the same! I even opened both in Chrome and did a 4 way comparison and if anything the movement on both the Construct versions looked a little smoother.

    I'm running Opera 11.51 on Windows 7 so not sure why its fine for me but not others, would the Java version affect this? I'm running the latest versions of Java.

  • I'm still stumped on this, I've tried paying with the gravity and even physics and I still can't seem to get it to work. :(

  • I've been looking at it, and it looks like there is some sort of issue with the player position when it changes between jumping and falling the position co-ordinates revert to 0,0 for a millisecond. So perhaps this is a bug and no fault of your own?

  • Some times I find no music is best as the noise stops me from thinking but other times I like a bit of rock/pop-rock to get the keys flowing.

  • Something like that would be very easy to do using construct 2 as you have the movement and bullet behaviors already there. You would just need the animations and a few effects.

  • I just tried your capx and it worked fine for me. Actually looked quite good :)

    If I may make a suggestion - place the lighter buildings on a separate layer to add parallax. Adds a sense of motion :)Are you sure it worked right? It doesn't work on mine properly nor does it work on the web demo I linked in the first post. Its the last moving platform that moves vertically, all the others move horizontally. If your trying the capx move the player so you don't need to run through the whole level.

    Not a bad call on the background either!

  • Its very messy because its my first project, and is just an experiment to get down the basics. The object in question though is Sprite12.

    File linked below.

    Capx

  • I love the click and hold to open it up, very interesting idea!

  • The set collisions boundaries tool is my fav!

  • All running smooth here, haven't come across any issues.

  • I've tried to make a platform in my game move vertically by using

    'Set Y to 100 + sin(time*(360/5))*150'

    and my collision masks all seem to be right but when the play jumps on the platform it just wants to throw them off!

    Any ideas on how I can fix it? My horizontal ones work fine.

    Small example can be found here

  • I've tried searching but I haven't found anything helpful, more related to CC or 404 errors.

    I've been using some small pixel art, most less than 20x20 and I'd just like the whole game to be zoomed in by probably a factor of 4. Rather than bloat up all my artwork.

    I've tried playing with a few events to, namely a set scale one but I just keep ending up with a blank screen so I don't think I've been doing it right!