briggybros's Forum Posts

  • Hello, I'm looking for someone who is capable using HTML and can produce a single page to a specification. I will pay for this work. Skype me for more info: briggybros.

  • Hello, I am looking for an artist who would like to assist me on a project. The position would be unpaid unless the finished product is decided to be monetised, in which case a split of the profits would be awarded. All I ask for is a competent artist who can create a sprite-sheet for a sprite including its animations for multiple sprites.

    I know this is rather vague, if you're interested message me on skype (briggybros) or email me ()

  • Okay, but the first method actually suits better in my case, thanks

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  • Also, try to never store account information yourself, use a larger provider such as google, facebook, kongregate etc. I know that construct comes with Facebook, Google Play, Kongregate and a few more options. You can handle the log in with these in ways, store hi-scores etc also. But mostly consider these because they are secure and less likely to be compromised.

  • Is it possible to insert different event sheets based on a variable given easily? So I could set a global variable before I change to a different layout and then, when that layout loads, the correct event sheet is loaded into the event sheet of that layout based on the value of the previously set global variable?

  • This is now solved, It was because the local variable was re-defined as 0 every loop

  • So the x coordinate of the player's card is defined as so:

    WindowWidth/2 + (repeat * (CardFront.Width/2))

    which should set it as the centre of the screen, width wise, with a shift to the right of half a card width for every card dealt. They shouldn't be in the same place as the variable repeat increases by one for every time a full rotation through the players is completed.

  • I have made an function for shuffling a deck of cards and dealing them. I'm trying to deal a poker hand to 4 players (a hand consisting of two cards each). I have this as my events:

    *note: I was repeating three times for testing purposes, it should be 2

    However, this only deals one card, or at least one visible card to each player, as shown:

    Why are two overlapping cards not being dealt to each player?

  • I've just finished updating so the whole thing is purely sprite based, however, this has caused some problems and I'm not sure what is going wrong. Sometimes the game works and others it fails you for no reason. Here's the capx for anyone interested.

  • onur I'm not using any text objects in the game, it is all done with sprites.

  • I've used HSL and ran into it not working on some phones, and I saw a bug report a while back about the pink and purples getting striped, seemed like Ashley didn't think there was anything he could do about it..

    You might try using the RGB instead..

    spacedoubt

    Is there an option to adjust RGB, I cannot seem to find one. I can see set color and tint which both claim to do that, however, they remove the gradient from the squares. Is there a method using RGB to change the colour as it does when adjusting hue?

  • Text colours working fin but purple and pink boxes has stripes on them so it's not possible to choose. I played it on laptop by the way with chrome.

    Instead of changing colours of boxes, you may think to use 9 different sprites for each of them.

    It will be more accurate for everyone.

    As explained above, it'd be a lot of effort to convert to pure sprites.

  • Here is the capx of the problem in a zip with both the model obj and its texture file

    EDIT: I re-exported the obj and uv maps from 3DSmax and added then to C2 and everything worked fine

  • briggybros

    Does the example itself work before you modified it (with the man object)? What browser are you using, did you try multiple browsers? Perhaps the model your using is the problem because it has improper UV's or whatever it may be. You seem to be loading things properly so the model is likely at fault.

    When exporting the model out of blender you'll have to play with the export settings somewhat to see the effects. If you got the model straight off the net it might have weird UV's or something, so loading it into blender or some package and trying to re-export it or whatever may fix the problem.

    The model loads fine in both blender and 3DS max, without any alteration of the UV's, from the obj file. What would be the best way to export the model and texture into a form that is Q3D friendly?

  • I'm having problems loading an image to texture an object.. It's the same method used in the example, However, when I preview the object is invisible..

    Where this is the event-sheet:

    and this is the phong properties:

    (Wireframe is only 'yes' because I was seeing if I could see that.. which I can't)

    When I do not set the diffuse map to be the texture the untextured model appears, but as soon as I let the diffuse map be the texture, then the model becomes invisible.

    I have also tried texturing with the UV_Grid_Sm.jpg file which accompanies the example and this too has the same effect.