The game I'm making is a magic game and when you cast your spell you can control it's direction with your mouse (If it's the right type of spell) and some of the enemies are quite (Very) big and my sound is just about one second long and some of the enemies are so big I've managed to keep the spell on them for about 5 seconds, And it still doesn't kill them. But every time I... ...(would pausing the sound work?)... ...Is there a way to trigger something if it isn't on another?
What I'm asking is not the normal explosions on bullet but what conditions would I need to use to make a sound play when another object is over it? I know already that I need on object is over but how do I make it so the sound doesn't play once the object has gone off the other object?
Just Wanted to know is there a way of adding adverts to a game, not adverts which you put in to link to your other projects but adverts which get randomly generated, Which links users to other sites which are on the advertising Program.
Is there a way to create global events like if you press esc on any layout it closes and another which triggers full screen, and other commands to use with global objects
All I need to know is how to multiply Variables ( "Variable Name" X "1.5"(or something like that)) and where to put the equation (Under add to variable? etc.)
Plz Help
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In my game I have Xp and Levels in the private variables of a character. What I want to know is how I can make it so that for every level The player gets up it takes 1.25 times more Xp to get to the next level
I'm making a shooting game and all I need to know is how to set the damage (which is a private variable) of the bullet to be randomly chosen between two numbers.
eg. I want my pistol to deal damage anywhere between 1 and 10 how would I do this?
Can it also work on Macs? and also will you be able to use .cap files from construct 1 on it?
thanks I was going to get rid of them anyway for pictures because they don't quite look the part.
I'm currently making a game in which you click a check box to shoot different things, But I have one problem. When in the test mode you click a button the 8 direction stops working and even if you click off the button it still does not work(There is no way to move).
Can anyone help me
Ok then
On my game I have set up a menu by using the menus option under projects, but how do I actually use this during the game when it's running?
koolies; looking forward to it
My idea is that someone could build some objects and behaviours which could make your game phone compatible and then there could be options to export your game as;
.swf (internet)
.apk (android)
.ipg (IOS(Ipod/phone))
the elements that I had in mind were tilt and touch.