BrianSChung's Forum Posts

  • 8 posts
  • MOOVING IN is a physics puzzle game where we build a house for ewe. As an ideal estate developer, you must beavery thoughtful!

    Play on desktop or mobile browser here - thesheepsmeow.com/html5/moovingin

    MOOVING IN is the only Construct game that's a finalist for a prize trip to meet with Tetris creator (Alexey Pajitnov) in Hawaii. We need your help!

    Please vote for MOOVING IN here - mindgamers.redbull.com/article/95 - it takes only a few seconds and a couple of clicks.

  • I saw that r244 includes a change in touch events / pointer events (from r240). I want to take these changes into account, but couldn't find any further documentation on how we should handle Touch object / conditions differently.

    Here is the issue I want to fix:

    • We have some games that used the condition, Touch --> On any touch start.
    • After updating to r244, that condition seems to trigger twice when the player taps once.
    • Problem is observed only on Android+Chrome.
    • Even on Android+Chrome, the problem doesn't happen on preview over LAN, only on exported games.

    Examples:

    Rainbowbit - http://www.thesheepsmeow.com/html5/rainbowbit/

    In this game, tap to toggle between clockwise/counterclockwise. However, on Android+Chrome, each tap counts twice, making the game unplayable.

    Snack Shack - http://www.thesheepsmeow.com/html5/snackshack/

    In this game, tap to place a food item. However, on Android+Chrome, each tap counts twice, dropping 2 food items at a time.

    From the release notes from r240:

    [quote:2azzjwiw]For a long time there have been two APIs to detect touch input: Apple-style touch events (e.g. "touchstart", "touchend") and Microsoft-style pointer events (e.g. "pointerdown", "pointerup"). Pointer events have subsequently become the preferred standard and browsers are starting to move to the new API. C2 now uses standards-compliant detection of pointer events and (as before) will use pointer events instead of touch events if available. The reason this is being highlighted is because Chrome 55 will enable pointer events, which means C2 games will switch from touch events to pointer events from then on. Despite the fact we've long supported pointer events for IE and Edge, this could cause some bugs or incompatibilities if Chrome has any differences between the two APIs, so it's worth looking out for any issues around touch input in Chrome.

  • Hi Brian, i found your project soundplay Youtube Channel, great work. BTW, the link to your .CAPX is broken, do you mind updating or direct me to the file. Awesome work...

    Sorry about that, I took it down since it seemed that no one was downloading it. I have put it back up there: http://www.beescee.com/CarriedAway_web_singlefile.capx

    Amazing,,,,sound is Great..

    Thank you <img src="smileys/smiley1.gif" border="0" align="middle">

  • Thanks for sharing your comments!

    Great idea Brian,

    I havent seen anything like that before, Im impressed. My niece would absolutely love that.

    Thanks. It's not at all complicated to set up in Construct 2 as there is now support for getUserMedia (beta, anyway). The downside is that it won't work in some browsers yet... (works only on Chrome and Opera so far).

    Yes, my girls loved it. Great job. The music was fun to dance to. <img src="smileys/smiley32.gif" border="0" align="middle" />

    Thanks! We thought young ones might like it, but didn't have any kids around to play it. <img src="smileys/smiley4.gif" border="0" align="middle" /> So glad that you showed it to your girls and that they liked it!!

  • In under 2 days, we made the music video game for the Passion Pit song "Carried Away" - in the Soundplay Game Jam (~32 hours) - at the New Museum, sponsored by Pitchfork, Kill Screen, and Intel.

    <center><img src="http://www.beescee.com/carriedaway/previewgif.gif" border="0" /></center>

    Please vote for our game if you like it! The "Like" button is in the bottom-right corner of the game page. You'll support us a lot if you do so!

    <center><img src="http://www.beescee.com/carriedaway/soundplay_like.png" border="0" /></center>

    ---------------------------------------------------------

    Use Google Chrome and a webcam to play:

    soundplay.pitchfork.com/gamejam/carried-away

    Don't have Chrome or a webcam? You can see a trailer of the game here:

    youtube.com/watch

    Here's a 10-minute documentary about all 4 game developer teams:

    soundplay.pitchfork.com/documentary

    ---------------------------------------------------------

    We used Construct 2 to build it:

    reddit.com/r/Construct2/comments/119hnl/passion_pits_carried_away_the_music_video_game

    Here's the CAPX:

    beescee.com/CarriedAway_web_singlefile.capx

    Thanks!! Comment here for any feedback, questions, or post any gameplay screenshots!

    ---------------------------------------------------------

    Brian S. Chung

    twitter.com/BrianSChung

    gj lee

    twitter.com/geeeeeejay

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  • Here's some games that I've really loved for tackling the genre in a way that was different from all the others:

    Ikaruga (GameCube)

    Everyday Shooter (Steam, PS3, PSP)

    Everything by Linley Henzell (PC)

    Hope you find them as inspiring as I did. :)

  • You can use the ESRB ratings guide as a guideline to match language/profanity with the demographic of your intended target market.

    esrb.org/ratings/ratings_guide.jsp

  • Here's an interesting and unusual take on the genre - McDonald's Videogame by Molleindustria:

    mcvideogame.com/game-eng.html

  • 8 posts