BrandonJaySolus's Forum Posts

  • 7 posts
  • The only thing in can say to you is practice daily and study the works of pixel artist you admire while using real life references. It used to take me the whole day to just get a character with a walking cycle done but now i can get two characters done along with some tiles complete in the same time span.

    There are a lot of programs out there solely used for pixel art (graphics gale, asperite come to mind atm). Also get used to thinking in COLOR and FORM. Very important when it comes to pixel art. Pretty much just find yourself a program that suits you and start spriting!

  • Ah, i thought I was supposed to have both force and velocity on. Everything seems to work now. Thanks keepee and LittleStain!

  • That doesn't seem to work (the only Set Speed I see Is in the animation category). My code looks like this

    Conditions

    Keyboard : Up arrow is down

    System: Every tick

    Actions:

    Sprite: Set animation speed to 5

                Apply physics force() at angle () at image point 0

                Set physics velocity to (self.physics.velocityX, 2)

    This for the controlling speed when holding up/down.

  • Thanks for the tip. Is there a way to maintain that force and velocity using a variable? So that whenever the player is holding the up/down key their speed remains constant instead of gradually moving towards said angle (which is my main prob atm). I would upload the capx but it seems I cant do that yet (made this account today).

  • Yeah, the 8-directional behavior. I just turned it off and added the apply force event instead. Seems to be working now. Thanks!

    Problem 1 down! (That was fast lol)

  • Hello!

    I am currently designing a game where the player must cascade from the sky to the ground while maneuvering around enemies and collecting coins. The protoype is coming out nicely, but I have stumbled upon some physic-based problems that I can't seem to find a solution for (im not a programmer)

    1 - The player has no control of the sprite aside from moving left and right. Adding this was easy using the basic physics behavior. However, when the player moves left and right they do not continue falling. Instead they stop mid-air as long as the key is being pressed.

    2 - I want the player to be able to slow down when holding the up key and speed up when holding the down key. Im not really sure how to code this in the event section.

    Sorry if these questions seem kinda basic, Im still a newbie :(

    Thanks in advance.

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  • My name is Brandon. I've had an interest in developing games ever since I first played Pokemon Blue on my fuschia Gameboy Color when I was six. Picked Construct 2 due to it's friendly UI. Looking forward to developing some fun games for the world to play.

  • 7 posts