BPotu's Forum Posts

  • Thank you ver much. But I still don't fully understand the steps for loading the image back from binary data.

    Here is what I am trying at the moment, but it does not work:

  • Ok I tried it, but I don't get the thing with pasting the binary data/image.

    Here is what I am doing at the moment:

    Or is there a plugin/method to convert the binary data to an image/object to paste it to the DrawingCanvas?

  • Thank you very much! Finally my headache with this issue is gone. :D

  • I also thought that, but double checked it and the lasers are on the same layer as the tilemap abd this layer is not parallax…

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  • The next update:

    The bigger the map and the more right the laser is placed, the offset of the HitX is getting bigger and bigger. Is this some sort of engine bug?

  • If I switch off my system for room cameras it works somehow correct. Could this be the problem?

  • Right, sorry, next time I will create a own project/layout for it :)

    Yes I have no idea why it is not working. What else could cause this problem in my actual project? I also took now your advice and created a new project with the laser and it works there...

    Maybe a create a new layout and work every step through again with each layer.

  • Right sure, with the file its easier, here you go :)

    drive.google.com/file/d/1i2OvnAChH2N3pKZEL_DJXIxRj_BQI8ag/view

  • Yes they are but it didn't cahnge anything. It seems that something is wrong with the Line of Sight behavior but I don't know what exactly. The particle is even misplaced although it should be at the X an Y position of the intersection.

  • Thank you very much!

    I will try that out :)

  • I still could not fix this issue.

    Any idea how to solve this?

    Here is a gif to show off the strange offset the laser has:

  • Nice, thanks for posting that. :)

  • Hello everybody!

    In my game the player has a trail and actually draws his way on the drawing canvas. My question is, is there a way to save the state of it and load it back in? With the normal save functionallity it saves it and can load it again, but after quitting the game it is gone.

    Is there a way to save it e.g. locally as an image and load it back in?

    Best wishes,

    Bernhard

  • Hello everyone!

    I would like to create a laserbeam. I have managed to let the laserbeam collide with a tilemap with solid behaviour, but on the edges, the laser still goes through the wall. How can I make the laser more precise so that it really collides with each solid tile?

    Here is a screenshot, how I am doing the laser so far:

  • Hello everybody!

    I am creating a small metroidvania game and wanted to create an overview map to see in which room the player is right now, just like the ones from Castlevania, Metroid and Axiom Verge.

    How could I do something like this in Construct?

    With different Sprites and one is flickering in a different color to show the current room the player is in?

    How would you solve something like this?

    Best wishes!

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