boybacteria's Forum Posts

  • I would pin it to the player object and set it to visible: false by default and set it to visible: true when you click the left mouse button.

  • Working on a new platformer! Very early in development :)

  • Any chance you could take a look at this? Ashley

    Thanks!

  • Hello!

    We need to be able to get the player ID from a specific leaderboard entry in the Instant Games plugin.

    Something like LeaderboardPlayerIDAt would be great. Screenshot below is from the Facebook Instant SDK.

  • started working on a custom level chunk editor for my game so I can pump out more chunks for the procedurally generated levels portion of my game.

    Awesome! That's really useful!

  • I think it's there but you have to expand it by dragging the left side of the right border of the window.

  • We've been using GameDistribution.com for over a year and we have published two games there, one made with Construct 3 and one made with Phaser. The Construct game has performed really bad compared to the Phaser one but that's not because of the engine used :)

    They did feature our Construct game on their site for a while and we were also part of the newsletter they send out.

    We have gotten paid for every month (although sometimes a bit irregularly).

    One problem we have with GameDistribution is that they are promoting so many clones of popular games. We're going to release our next game on Poki.com and see how that works out.

  • Yes, that would be great!

  • I got these permission when I updated my game on Google Play last week:

    android.permission.ACCESS_NETWORK_STATE,

    android.permission.INTERNET,

    android.permission.READ_EXTERNAL_STORAGE,

    android.permission.WAKE_LOCK,

    android.permission.WRITE_EXTERNAL_STORAGE,

    com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE

    The plugins I used was Dictionary, Local Storage, Browser, Mobile Advert & Google Play Game Services. I built it with the Construct Build Service. Min. Version 5.0 (Lollipop). Hide status bar checked.

    Are all those permissions necessary?

  • in the console you can tick which networks you want to use in AdMob. but yes, you will not use any other sdk, averything will be via admob.

    fredriksthlm

    Ok, do you mean that AdMob will then will show ads from the other networks that you've ticked in the dashboard, without integrating any additional SDKs?

  • You would still have to manually integrate any Ads SDK that you'd want to use with AdMob mediation to your game?

    Choosing your mediation networks

    Google mediation supports over 30 third-party ad networks. Integrating mediation requires changes in these places:

    1. Third-party ad network UI - Sign up for the third-party ad network and create a placement in their front end.

    2. AdMob UI - Update your ad unit's mediation settings to include the ad network. It is also recommended that you set up ad network optimization for ad networks that support it.

    3. App code - Update your app to include the third-party ad network's SDK, and an adapter library that communicates between Google and the third-party ad network to request and serve ads.

    This plugin has support for more ad networks: https://www.construct.net/en/forum/construct-3/plugin-sdk-10/mobile-master-monetization-142097

    You could also try Enhance, they support a lot of ad networks, altough it seems that the C3 runtime is not supported yet https://www.construct.net/en/forum/construct-3/plugin-sdk-10/enhance-sdk-integration-132463/page-2.

  • Ok. I thought it could be useful to be able to have more control over the loading process, but if it's irrelevant to Construct games then I guess it's not needed :)

    Point 1 would still be great to have though.

  • Yes! Both:

    1. (New) FBInstant.postSessionScore This API allows the game to provide Facebook with the player's score from the current game session. The game should only provide the player's best scores achieved during the session. Facebook will use these score signals in various platform integrations to help players discover, compete & reengage with the game.

    and

    3. Data APIs for Player, Context, Locale, & Entry Point to start being accessible after "initializeAsync" We're reviving pre-game start access to data APIs! For example, you can now access the player's locale, or entry point data, while the game is loading. This should help you reduce secondary loading screens and overall loading requirements for your games. This change is available now on Web, and will be available on mobile starting in the following releases: FB for Android v219, Messenger for Android v213, FB for iOS v222, Messenger for iOS v216. Earlier mobile releases will exhibit the prior behavior, so make sure to check for any updated values after "startGameAsync" resolves.

    And in general:

    If you're starting a new game, we recommend always using our latest version of the SDK.

    Thanks!

  • Hello!

    Instant Games SDK 6.3 has been out for a while now. Any plans on updating the plugin for Construct 3?

    Thanks!

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  • Ok, interesting, it's the first time I've heard that.