Boxels's Forum Posts

  • We need a RIVE plugin. When Ashley :D

    rive.app/game-ui

    Tagged:

  • Hi. You have too big frame resolution and too many frames for a smooth picture.

    You can upload your bear in parts and animate it through the timeline.

    And even if you watch the result on a screen with a higher resolution like 2k or 4k in such simple images there is no difference in sprites 512 and 1024 and 2048 there are no small details like hairs or pips or skin folds that will be soapy, your sprites will look great.

    Thank you for this feedback. So rather than animate outside of Construct3, you are suggesting exporting each part and animating within C3?

    How would I animate say, the face moving around? I'm an animator and use outside software, but am not sure how I would achieve animation results within C3.

    Thanks!

  • I'm making a children's book app. I have a bear I've animated in CTA5. Its massive at 1080 x 1920. Just this one animation makes the game 1GB in size.

    I've not been able to find help (I'm used to rendering in 4k for video :D ) on how to animate my characters without the massive size. How do I make/animate a vector character with low footprint size for my C3 apps?

    Is there a size tutorial, theory, that helps one understand how to animate to optimize for the game size? Even if I shrink the assets in my animation software, its still massive.

    How can I use SVG graphics from illustrator, to have smaller footprint size on animations.

    I have 8 characters to animate 8 sequences each. Just the png transparent exports on one of these characters, optmized and sized down is almost 500mb..., I've got 64 more to go, and I'm already at 500mb in size...

    Please help. The attached image shows 1805 MB and I've only replaced one of my placeholder characters with one sequence of 8 animations, and have 8 more characters X 8 sequences to go.

    How do I approach this in C3?

  • Need Construct 3 multiplayer game dev to help us build a hexa game.

    If you are that dev, please reach out, show us work you have done, portfolio.

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  • ...Construct 3 Export to Xcode, running on iOS 11.2

    Can you give us noobies a how to on what to do in xCode to get it ready for the app store once it is opened in xCode?

  • Hi, I've been around for some time, used Construct 2 some while ago, now using Construct 3.

    How do we (or is there a tutorial) take our construct 3 project from Construct 3 to our Apple Itunes Connect account for submission, step by step (for still learning noobies)?

    I have not found any help yet on this forum with searching for the same solution .Thanks!

  • Problem Description

    Went to save local copy of basic app, and saving dialogue frozen in time.

    When I tried to recreate the same bug, my editor updated from r43 to r44, could it be possible that I happened to save during some update, or I would assume (naively) it would affect it, as my editor was fully loaded and wouldn't be dependent on updates.

    YOUTUBE LINK showing saving hang.

    https://youtu.be/H8vHdoVjI0A

    Attach a Capx

    Description of Capx

    just a basic tutorial I was working on for students (kids)... didn't do anything really much as of yet, just the saving hang issue, I've never seen before.

    Steps to Reproduce Bug

    see youtube screencast.

    Observed Result

    saving hangs, never saves

    Expected Result

    save to local drive

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    Mac OS Sierra 10.12.5

    Construct 2 Version ID

    r43

    We use C2 as a hobby of learning to make games. We have had issues with the platform we wanted to publish on (IOS) and after having a bug resolved , still have issues.

    we paid for C2 and use it to teach in our Home School Groups. we are now researching other options out there as C3 is enticing (as we only have iMacs in our computer labs) however the subscription model has been nightmarish with Unity3D as hobbyists.

    We also will be moving from our GOOGLE FIBER ENABLED home to a home with less of an internet connection, which worries us as we want to build anything and save it to the cloud via C3.

    We will not be paying for C3 if it is a subscription model and we don't have option for one time fee or upgrade from C3 license.

    I would assume most of your paying users are hobbyists like ourselves who end up frustrated after a few months of trying to get a game going only to find issues with IOS.

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  • If you have other issues, please post one thread per issue, following the full guidelines for each issue. It is impossible to deal with bug reports effectively otherwise.

    Take a look at PhoneGap Build's documentation on running iOS builds. You'll need to create an iOS development certificate and a provisioning profile. It's all done on Apple's systems and they have documentation on that as well. And don't bother submitting apps you haven't tested yourself, it's not sensible to use Apple to verify your apps work.

    Thank you for this effort and support.

    The only reason we assumed we didn't need to test, was the game worked PERFECTLY on the first upload to apple and works on the PHONEGAP app to test it on our IOS devices. We did test, just not directly but through phone gap's testing app (ios) and server app (windows).

    We had over 50 downloads on this app with a ton of feedback from our facebook educational groups in the first week it was approved AND it worked on every other platform, device, etc. In fact we had 15 new updates published through itunesconnect without one single error. It was only after we enabled the local preview server that this error began...

    Thank you. We are looking forward to construct 3 and continuing to share your software with our growing network of online educational tech schools.

  • Ashley

    What test do you recommend I submit to apple before I send to apple? I have not tested disabling WKWebView as WackyToaster suggested due to the hope of r244 update fixing this issue with IOS.

    A. R244, Corodova Export, WKWebView disabled, delete line "<plugin name="cordova-plugin-httpd" />" in config.xml

    B. R244, Corodova Export, WKWebView disabled

  • Ashley

    Just an FYI, I am also promoting construct2 to schools like (MyTechHigh, American Heritage Academy, etc.) for children and youth. Our experience has been so amazing here, your software much easier to use than others (Game Salad to name one) your support to be jealous of, we are not letting it fall on deaf ears or blind eyes...

    Thank you for your efforts, this has been the best experience we've had in the learning curve for programming for children (including our own home-school tech groups) and to get a game going so quickly I've watched motivation in children learning increase 100 fold. So keep it up, we are grateful and I truly can appreciate your work and efforts.

  • Boxels - when you say it still happens, is it absolutely identical to the error you posted originally or is it exactly the same?

    In r244 I literally deleted the code that displays that error, so it ought to be impossible to appear in that form in r244+.

    My apologies.

    In the message I got from apple, it is different in that they stated exactly the following for each test.

    --------------------------

    TEST #3 r244 WKWebView enabled, deleted code in config.xml <plugin name="cordova-plugin-httpd" />

    [quote:1q6w3s87]"Specifically, after briefly displaying a loading screen, your app returned to the main screen after we tapped the Play button."

    https://boxels.com/images/bugs/attachment-6478607287074942353Screenshot-0420-145921.png

    https://boxels.com/images/bugs/attachment-9026141553394574904Screenshot-0420-145926.png

    --------------------------

    TEST #2 r244 WKWebView enabled

    [quote:1q6w3s87]"Specifically, no action occurred when the Play button was tapped."

    https://boxels.com/images/bugs/attachment-2855466716378865054Screenshot-0420-085004.png

    --------------------------

    So YES, the error message shown on the OP of this thread is gone entirely with the r244 update. It almost sounds like a LAYOUT CHANGE ISSUE??? now that the other error is gone?

    Keep in mind every other export works (scirra arcade, html5, chrome os, amazon, etc. https://alphabetocean.boxels.com/ ) Just IOS since I enabled that preview server (could be entirely coincidental). Ashley did you get my email with the capx file?

    I have two more tests to go. I would LOVE any help with a tutorial on how to go from Construct 2 to PhoneGap (or anything like it) to development test on my devices, as I am still learning and it would be so much easier to test on my own devices rather than wait for apple's reply. Yes, I'm a noob at this... but willing to learn. (and I'm a php, mysql, and web developer if you can believe that)

    --------------------------

    Apple always states the following at end of each rejected app:

    [quote:1q6w3s87]Next Steps

    To resolve this issue, please run your app on a device while connected to an IPv6 network (all apps must support IPv6) to identify any issues, then revise and resubmit your app for review.

    If we misunderstood the intended behavior of your app, please reply to this message in Resolution Center to provide information on how these features were intended to work.

    For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce the issue. For updates, install the new version as an update to the previous version, then follow the steps to reproduce the issue.

    Resources

    For information about supporting IPv6 Networks, please review Supporting IPv6 DNS64/NAT64 Networks and About Networking ( https://developer.apple.com/library/content/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/UnderstandingandPreparingfortheIPv6Transition/UnderstandingandPreparingfortheIPv6Transition.html#//apple_ref/doc/uid/TP40010220-CH213-SW1 ).

    Best regards,

    App Store Review

  • Now apple says it was a redirect loop, which makes it even stranger, but they still insist it is related to IPV6 support. (maybe due to removing that line of code)

    [quote:18c7tcy0]Hello,

    Thank you for your resubmission.

    Upon further review, we found that your app does not comply with the following guideline:

    Guideline 2.1 - Performance

    We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 10.3.1 on Wi-Fi connected to an IPv6 network.

    Specifically, after briefly displaying a loading screen, your app returned to the main screen after we tapped the Play button.

    Please see attached screenshots for details.

    Next Steps

    To resolve this issue, please run your app on a device while connected to an IPv6 network (all apps must support IPv6) to identify any issues, then revise and resubmit your app for review.

    If we misunderstood the intended behavior of your app, please reply to this message in Resolution Center to provide information on how these features were intended to work.

    For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce the issue. For updates, install the new version as an update to the previous version, then follow the steps to reproduce the issue.

    Resources

    For information about supporting IPv6 Networks, please review Supporting IPv6 DNS64/NAT64 Networks and About Networking.

    Best regards,

    App Store Review

  • 1. Disable WKWebView (myapp 1.38) from previous Construct 2

    2. Cordova Export WKWebView enabled on Construct 2 update (R 244 64-bit built at 15:05:13 on Apr 19 2017) (myapp 1.39)

    If method 2 above doesn't fix it, I'll do this one.

    3. Cordova Export WKWebView enabled on R244 and delete the line that says:

    <plugin name="cordova-plugin-httpd" />

    4. Corodova Export WKWebView disabled on R244 and delete line...

    #3 did not work, same bug. So update removing that line of code in config.xml does not fix issue.

    Attempting other 2 options next.