Woah, this is great, thanks for making such a simple to understand example!
However, I have a few more hurdles I want to clear if that's alright...
1. Let's say I have multiple enemies who have this stretchy neck. If there are more than once instance of each thing in the example...
Then all of the necks just connect to the first instance of the body and head, instead of both of them getting their necks
2. If I want to spawn multiple instances of this stretchy neck thing, do I need to insert the head and necks for each individual enemy? Isn't there a way to just place the body in the editor, then in the game it automatically spawns in the heads and necks? Can this be done with containers?
(You can see in my original code in the top comment that I tried to spawn a neck and head for each body)
I'm going to experiment with the example to see if I can pull them off, but help would be greatly appreciated.
Thank you again for sharing the CAPX!