bon4ire's Forum Posts

  • Yes! I get this too!

    The error I get on cocoon console is

    JavaScript Exception (Line: 30507 File: '1553018312' Tag: 'requestAnimationFrame'): TypeError' Result of expression 'this.body.SetAwake' [undefined] is not a function.

    Wasn't sure if it was a cocoon or a c2 error.

  • According to ludei, cocoonjs only supports 2.3 and up.

  • Awesome! Went ahead and applied for one. Wish me luck!

  • This is interesting. How did I miss this thread? I'll have to give it a test...

    I'm on the github site of Ejecta. Pardon my ignorance, but where do you exactly grab the latest build? Seems a bit confusing.

  • Got this in my email from Ludei:

    Big Updates Coming Soon!

    The past few months have been an exciting time for us at Ludei with several successful events and big announcements. Thanks to everyone who visited our booth at GDC and the HTML5 DevConf last month. We had a fantastic turnout with nearly 700 participants in our March Madness Shootout and a packed house at each of our lectures! Make sure to check out the behind the scenes photos on Facebook and Flickr if you haven't already.

    At GDC we also announced we are enabling WebGL for native apps for the first time on mobile devices. The technology is days away from being available, but an app featuring several interactive demos is available NOW in the Google Play store. You can also check out our new WebGL videos for more information and a look at the app!

    We are thrilled to announce that before the end of this month, we will be releasing CocoonJS 1.4 This updated version of our launcher will feature:

    Convenient 1-click Publishing to 7 App Stores ? bundles generated for: Apple, Google Play, Amazon, Barnes and Noble Nook, Chrome Store, Mozilla Marketplace, Pokki

    Improved Configuration Options for the Ludei Cloud Compiler

    • Easily activate/deactivate specific features
    • Configure Extensions using simple forms

    Updated Third Party SDKs ? advertisements, social integration and in-app payments

    Improved Resources Management

    • Homogenized process for loading assets and better local file loading process
    • Images have a CocoonJS-only function called "dispose" that synchronously frees the video memory of the underlying texture so developers have the finest control over memory management

    Bug Improvements from audio and rendering to XHR implementation

    And much more!!

    Stay tuned for the count down to the release!

    We encourage you to take part in all this excitement at Ludei by asking you to share your story with us. Tell us about the blood, sweat and tears that went into your game, the inspiration behind it, and the wake it?s creating in the marketplace. We will feature a compelling story each month on our blog, Facebook page, etc. to strengthen our developer community. Send us your story now to marketingecj@ludei.com and perhaps you will be featured this month!

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  • I agree with Dave. A sticky would be nice for the great tips!

  • Well, while we can check for object.opacity,width,heigth,uid,animationframe, etc, I'm surprised there isn't one for scale.

    It would be very useful.

  • It would be nice to have the ability to pull the scale parameter of one object to another.

    For example:

    -Create two sprites, sprite1 and sprite2

    -Set sprite1's scale to 1.5

    -Set sprite2's scale to the first sprite1's scale.

    This is currently impossible. Am using 128.2

    The workaround is to just create a variable, but would be great to target specific objects.

  • Would love to see your CAPX <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Your graphic looks pretty cool but unable to open from your link (very slow)

  • Rename the .capx file to .zip. Grab the .caproj and open in text editor. Where it says <saved-with-version> change the 127 to 126. Save, recompress the file and rename back to .capx. Re-open with v126 of C2.

    Had to do this last night for it to work on android again.

  • Saw this from Ludei:

    Ludei WebGL

    I have it installed on my Google Nexus and it's simply amazing!

  • Yep, gotta own a mac to get it out on iOS. Something I learned early on.

    Check eBay for a cheap homeless mac. Especially the ones that take the current xcode.

  • There's always the 'q' key to add a comment to your events. Put it at the very top of your project and you have notes :D

    I've been using a free web 'todo' list called workflowy.com that way I can view from anywhere, especially on my mobile device.

  • Yann, found this for bounce, elastic & back. May be a little clearer than the first.

    bounce, back & elastic

    It starts at line 194.

    Also this link

    same?

    as it looks a bit easier to read. Nonetheless for cross referencing.

    It looks a little more involved. Taking a second look, I'm not sure if it could be done since the bounce ease out has multiple 'else's. Am I correct that C2 can only use a single else per condition?

    For those who are curious about easing here's another visual example of the various types.