bon4ire's Forum Posts

  • Thanks tipztv and All is working perfectly and nearly identical to iOS and android version.

  • tipztv Thanks I'll try that when I get back.

    BTW you mentioned using only the C2 winphone8 export instead of the template that came with the plugin. Did it fully work? What parts of the code did you copy to get it to work?

  • thehen Is there a portrait version of the template available? I tried swapping the 800 by 480 values around in the index.html but it didn't work.

  • Nice and fast here! Thanks Tom!

  • thehen Question about vibration.

    I have a vibration pattern for browser as "100,50,100" (100 milliseconds on, 50 milliseconds pause then 100 milliseconds back on.)

    Does the winphone plugin support the pattern and pause parameters?

    Update:

    ok, followed instructions and I have it working :D Haven't tried the vibration pauses yet.

    My project uses portrait mode. When I test in device it's landscape. How do I set the orientation fixed to portrait? I changed the values of 800 x 480 to 480 x 800 in the index.html but it didn't work.

  • not much really.

    ludei twitter

  • If you copy code verify the same variables are in both projects.

    Functions must have the same name too if you renamed it. (The function name itself and not the name of the function)

  • Just wanted to mention the website has been very slow for the past week. Wasn't sure if others were experiencing this. It actually started before the server changes.

    I'm on the US side and was wondering if others on my side are experiencing the same thing?

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  • Must be something different since there's no errors.

  • Not sure what's going on at They're forum support seems to be dead. Their twitter is active though.

  • Is this a crazy flashing that happens right after ludei splash screen and the actual game? Mine does that but do not have the facebook or keyboard plugin.

  • Hi Ashley

    I was playing around with Cocoon again looking for a way to grab purchase information.

    When assigning a test global variable I saw that CocoonJSAds can be called up followed by parameters (not sure if "parameters" is the right word):

    <img src="https://dl.dropboxusercontent.com/u/17062392/cocoonIAP/cocoon1.jpg" border="0" />

    The listed items seem to come from the CocoonJS.Store.ProductInfo in the cocoonjs_prelude.js

    <img src="https://dl.dropboxusercontent.com/u/17062392/cocoonIAP/cocoon2.jpg" border="0" />

    Is it also to include the listings from CocoonJS.Store.PurchaseInfo? It includes the purchaseState in that list that can help tremendously in passing info to the app. Especially triggering to disable ads after a purchase.

  • Has this been resolved? I get the initial purchase and purchase complete through google play but cannot verify a purchased product. Could it be issues with the 'Is product purchased'?

  • Thanks for chiming in ludei ! Exciting times!

  • My cocoon projects are usually set to to 'scale' with the layouts unbounded scrolling set for 'yes'.