Bodhran's Forum Posts

  • I have an object that uses sine and bullet but when I make the sine inactive and change the angle of motion of the object's bullet then it will fly in the wrong direction.

    I recreated the bug here -https://www.dropbox.com/s/dsp319ri1t5ucho/anglesetproblemwithsine.capx-

  • It works perfectly. Thanks so much. I never knew about being able to set positions to the viewport like that.

  • Yeah. The arrow is pointed toward the right in the original image.

    The origin is in the middle. I have tried left and right but it didn't seem to effect it that much.

    I tried to duplicate what is going on and made a capx of it here -https://www.dropbox.com/s/ky4nsqju175cs24/arrowproblem.capx-

  • I want an arrow image to point toward an object that randomly appears somewhere in the layout.

    I made it every tick - set angle toward object.x, object.y but the arrow will not face directly at where the object is and even though I used every tick it doesn't correct itself if you move around the object.

  • I couldn't use my main capx since it has all my art but I edited the capx from the tutorial. Here --https://www.dropbox.com/s/hts2h5u8vjifiou/fightinggame.capx--

    I added the crouching attacks to count as low and standing attacks to count as overheads which it works decently except for when it comes to blocking a crouching attack. I'm not sure why it doesn't block it.

    I included a pause which is spacebar to show that weird bug that happens after you hit someone then when you jump and pause, the player will continue to fall but only after someone was hit.

  • Thanks for the reply.

    I still don't understand how to use exactly what he told me. I can't get it to work correctly. I tried to making the crouching attacks only hit if you weren't crouch blocking but instead it seems to ignore it and the opponent blocks the attack anyway.

  • I have been working on making a fighting game using the capx found in the link. --https://www.scirra.com/tutorials/468/partz-basic-fighting-game-tutorial-closed--

    I am still new to making games with Construct 2 and was wondering how to make the jump atks, certain standing atks count as overheads which are atks that cannot be blocked crouching and must be blocked standing.

    Low atks are the opposite as in you must be crouch blocking to block them.

    I asked the danuyos (the creator of the fighting game tutorial). He told me, "Not sure, but I think, what I did was to use the CROUCHING or ONAIR variables to tell which type of attack is being performed, and that was compares to the state of the one being hit... if P1 does a low attack, set a value like LOWATTACK... then if P2 is hit, pass that P1 value to a value in P2.. (like.. HOWHIT) compare... is P2 blocking?...is P2 CROUCH.... is HOWHIT=LOWATTACK... then BLOCK..or whatever the action is..."

    There is also a weird bug that happens after a player gets hit then when you pause the game the player will not stop in mid air during the next time you pause the game.

  • I made a mode in my game that scrolls by and I want the player to be able to jump to the closest spot to him without jumping to a far away spot.

    What the game looks like to give you an idea of what I want --http://imgur.com/0MXGXAP,6RjGwGX#0--

    Here is my code for jumping to a spot atm --http://imgur.com/0MXGXAP,6RjGwGX#1--

    Ignore the Y>700 because that is from another mode and will get changed once I figure out how to get the player from being able to si

    I made the spots numbered based on where they are located but I want to make the player be forced to jump to the closest spot instead of being able to jump to the spot that is furthest away from him.

    Please delete my game from the arcade.

    'http://www.scirra.com/arcade/addicting-action-games/15951/fish-swim'

    Thanks.

  • bilgekaan My bad. It was so tiny that I didn't see it.

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  • Here is my entry:

    http://www.newgrounds.com/portal/view/640263

    I am little sleepy right now hope there is no bug in it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> hope you like it!

    Your game doesn't fit the 2030 theme since it has no specific time to it.

    Here is my game. http://www.newgrounds.com/portal/view/639728

    It has a short story set in the year 2030, awesome power ups that can increase the power of your ship, 3 modes of gameplay, and boss battles! Will you find out what happen to the world in 2030?

  • Here it is. --https://www.dropbox.com/s/wh8hf845f9787s1/fbj.capx--

    You may noticed that all the enemies and platforms begin at a certain line at front but after that line everything about them seems to work.

    The background scrolling doesn't seem to follow the player.

  • Thanks for the fast reply!

    I tried changing every angle but can't find exactly what you are talking about.

    How exactly do I draw the lines to an angle?

  • You know those beat'em ups like Double Dragon, Streets of Rage, Golden Axe, King of Dragons, and etc.

    They have a certain perspective to them that looks kinda slanted. I want to know how to make that look in order to make a beat'em up.

    Here is Ottomic's demo of a beat'em up in Construct 2. I can't pm him yet because of my reputation isn't high enough but I want to make a beat'em up perspective close to that.

    --http://ottomicgames.freeiz.com/--

  • I tried to post pictures but my reputation or something isn't high enough.

    I was going to post the capx here but I need more reputation aswell.