bob777's Forum Posts

  • Hello. Please give a small example. I am unable to reproduce this error.

    This is how it looks when I set the opacity to 65% in construct 3.

    This is how it looks when I launch preview or when it loads on android apk.

    You can see the control button goes back to 100% opacity.

  • Are you talking about a web game run in a browser on Android, or an Android app (apk)?

    I've never seen this issue in an apk. If this is a browser game you can use Chrome remote debugging to see if there are any error messages in the console log.

    I am talking about APK after its compiled. Opacity of objects don't seem to be working properly.

    I will post an image of a screenshot later to show what is happening.

  • I have noticed this in a few of the games I have created. When you set the opacity lets say to 75% on a fake controller at the bottom of the game.

    It shows 100% opacity and not the faint version of the button as it should at 75%.

    It seems to be the same for all android devices I have tested it on. I tried setting both opacity on start of layout and in the properties menu but problem still persists when exported for android.

    Its not a big deal but if anyone else is getting this problem then reply to this post and I will post it on the github bugs page.

    I just need to know I am not the only one having this problem.

  • Ignore this it seems to be working now. It took a long time to register the license tester accounts.

  • I have been trying to setup test billing the last 2 days on google IAP. I have followed it all in the tutorials on google console.

    I put my details as a license tester and download for internal testing.. but when testing the game it does not have the test credit card details as it should. It is only displaying my own personal credit card. There are no options for the test payments.

    Anyone have any experience with the google API? I am wondering if construct is using a lower version of the API and is no longer compatible with test payments?

  • complete product registration?

    I am getting somewhere now. I tested it and now getting an error saying..

    (The item you requested is not available to purchase)

  • complete product registration?

    I will give it a try and see if anything happens.

  • I have tried everything to get it to work but no luck at all. I have implemented ads and everything you can name. But when it comes to google IAP it does nothing at all.

    I have put it in internal testing and closed testing but when I tap on the buy buttons nothing happens at all? I have everything setup and active in my google play dashboard, my account is approved and billing is setup.

    I have tried following all the youtube tutorials to a tee and even read the the manual and still nothing.

    If someone else is having this same problem and has fixed it can you point me in the right direction to fixing this...

    here is my code.

  • There are a lot of players that bypass ads by turning the data off on their android or ios device. This is a pain because it stops developers from earning and paying bills themselves.

    Is there a way or code to lock a game until they turn the data back on?

    For example putting an error message on game start up saying something like

    (This game requires an internet connection to play)

    Is there a plugin or way to do this? I have seen some apps (Not Games) in the past do this, I just wondered if there is a way to do it in construct 3?

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  • I managed to fix it.. I missed out a local storage code that saves the data after lives are upgraded.

  • Do you have a reset all global variables action? Because if you do then you have to delete that

    I don't have any reset actions. Which is why I am a bit puzzled.

  • I am a bit puzzled by this.. I have set up global variables for levels and lives. The levels are working and saving but lives are resetting?

    For example I have set my game up when they start the game it is with 7 lives. They can earn lives by watching a Rewarded Video Ad that adds 10 to the lives global, totalling 17.

    But when the game is restarted the lives go back to 7 again and it does not save the amount of lives from the previous loading.

    This is my code, I have tried to use localstorage but still the same. When the game closes and restarts the lives are reset instead of having the previous amount of lives earned.

    Can anyone point out where I am going wrong here?

  • Just wondered if anyone on here has used pangle ads in their games? I am trying to find out what kind of cpm and ecpm rates they have. I did try looking on youtube and google but not many people are posting proof of earnings.

    I am trying pangle as a shot in the dark and hope they do have good rates.

    If you do have pangle ads would you mind sharing your experience with them and if they are good service to work with and to implement in games?

  • construct.net/en/forum/construct-3/general-discussion-7/introducing-web-adverts-r269-164580

    Sucks because my admob account was banned for no reason at all. They never even explained why either.

    I guess the only way to monetize desktop games is to sell them.

  • Facebook is a mess of a service when it comes to development. Support in facebook is non existent and they send you around in circles with some troubleshooter.