bob777's Forum Posts

  • Hi, you should set it to Yes since we have already implemented the Advertising Id compliance. For more information, here is the release note.

    If you would like to opt-out (remove) the Advertising Id, for example if you plan to join Google Play's Design Apps for Families Programs, you can do that by inserting the Mobile Advert Families Programs object into your project.

    Awesome sorted it. Thanks!

  • I get this warning about Android 13 and advertising ID? I am confused to what it is talking about?

    I use construct master collection and integrated ironsource ads. Has anyone else got this on the google developer console?

    Tagged:

  • support.google.com/googleplay/android-developer/answer/9842756

    Thanks but I managed to find the old key file. I forgot I had it on a cloud account lol saved me taking the game down and starting all over again.

    They can't recover the keys.

  • I already have a game uploaded on to the play store that is live and sadly my last PC broke down and I lost the signed key file.

    I still had the source code to the game and created a new signing key file.

    When I uploaded the new fixed verion of my game to internal testing I get this error message in the google play console.

    Your Android App Bundle is signed with the wrong key. Ensure that your App Bundle is signed with the correct signing key and try again. Your app bundle is expected to be signed with the certificate with fingerprint:

    SHA1: A3:9A:14:2B:90:F3:93:99:78:34:D8:92:54:12:D9:7F:78:7F:D3:8F

    but the certificate used to sign the app bundle that you uploaded has fingerprint:

    SHA1: 19:60:AB:01:37:EE:79:B2:F7:54:D0:42:C0:4D:ED:FD:C6:E7:FD:FD

    Anyone ever come across a problem like this? or have a solution?

  • I figured it out.. I had to put it in 2 seperate events to work properly. In a single event it broke the local storage option.

  • just use a boolean instead of trigger once. call it 'triggerNewRecord' or somehting, then set it to false when it hits

    lionz fredriksthlm

    Now I have a bigger problem. I only just realised this as well.Once the boolean is false it also stops the local storage saving the new high score.

    Now I am totally baffled by it. Here are some screen shots.

    This is my code with the boolean

  • just use a boolean instead of trigger once. call it 'triggerNewRecord' or somehting, then set it to false when it hits

    No worries.. I managed to work it out.. it worked! Thank you, much appreciated!

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  • just use a boolean instead of trigger once. call it 'triggerNewRecord' or somehting, then set it to false when it hits

    I will have a read about boolean's later. I've not used them yet.

    Do you have any example codes of how your theory works? I am having trouble working out how to do what you say on the construct 3 board.

  • Fixed part of the problem, now I have is... every time the score goes up the sound is playing even with trigger once because the score is going much higher than the top score all the time.

    This is my code..

    There has to be another way around it.

  • Yep system compare 2 values, score greater than top score, with a trigger once condition.

    Awesome stuff. Thanks!

  • If "score" > "top score" : play sound, with a trigger once so it plays once.

    Are you talking about

    System > Compare 2 values > score = bestscore > play sound

    ------

    score and bestscore are the globals I have set.

  • I am trying to figure out how to make a custom sound play when the the top score is over taken in the game?

    For example.

    A player has a top score of 1000 and on the second attempt at playing they pass the score with 1200. I am looking for a way to play a custom sound the very moment the player passes the old top score?

    Both "score" and "top score" are global variables.

  • bob777 so you got it working? Can you share your event sheet for loading and purchasing IAP? I think I have everything set up correctly, but I can't get anything to appear when I press the button to purchase. it's driving me nuts.

    Here is my code for IAP

  • bob777 so you got it working? Can you share your event sheet for loading and purchasing IAP? I think I have everything set up correctly, but I can't get anything to appear when I press the button to purchase. it's driving me nuts.

    The buttons won't work in game preview. You have to compile it to APK first and it will work on your android device if setup correctly.

  • I've never had this issue on Android. Can you share a demo apk?

    I will create a demo apk and post a link tomorrow.