blurymind's Forum Posts

    just provide a cool dark skin ..

    1 question out, 4 left

    Perhaps we should make an faq on the first post of the thread. Thats what clickteam users did with fusion 3

    Ashley will c3's editor be written in html5 too?

    I am assuming that would make it easier to expose to the plugin system (no need to recompile) and easier to port over to mac and linux (html5 runs on everything)

    Would that mean that construct3's editor is going to be packaged in something like nw.js ?

    I am assuming things here, but I do think that would be kind of awesome for a html5 game engine to become 100% html5

    Another question: Will it get a builtin plugin manager?

    Right now scirra has a market place that is not at all integrated with the engine editor, it also has many many many community made plugins that are hosted on websites that are in danger of becoming dead links after a year or two. Installing/updating/removing plugins is still a process requiring the user to manually navigate to construct's program files folder and unzipping things. Will 3 solve that?

    Do you also plan to make it possible to package plugins as construct files? You note that plugins will be possible to build purely with the event sheet. Does that include plugins that alter the editor itself?

    Will all the ports (Linux and Mac) become available on release date? I am very much looking forward to the linux port.

    If you dont want to answer any of the questions, Do you have any planned surprises for us with C3 - that it is too early to announce?

    On clickteam's forum there is a thread very similar to this one... with one huge difference!

    http://community.clickteam.com/threads/ ... us/page128

    fusion developers, from the very start actively follow it and answer whatever questions they have. Over a hundred pages of active dialogue.

    Putting aside the two years it took them to get to the demo videos and dev blogging, they have been actively speaking about the next version with the users from the start.

    On that front, hands down kudos to clickteam

  • Bought a copy, because you added some sweet new features! keep it up!

    like the last episode of the walking dead, updates on Construct3 have been a snooze fest

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    Yoyo games took 2 years between announcing game maker studio 2 and releasing its open beta and now selling it.

    They rewrote their engine too.

    I think the reason construct3 is taking a lot of time is simple - Scirra is a much much much smaller team, with mainly Ashley working on the version 3, while also maintaining the current one

    in contrast yoyogames releases native exporters, html5 exporters and has a bigger developer team.

    They even released a plethora of learning videos with the beta:

    http://www.yoyogames.com/learn2

    They were acquired by a company with a lot of capital too. Yoyo games is based in Scotland btw.

    The other competitor- clickteam now has a dev blog to wet the appetite and engage with people to get them invested

    http://www.clickteam.com/fusion-3-development-blog

    Both engines already showing up with brand new spanking features that address old weaknesses and also promise to be multi-platform in terms of editor and export (native AND html5) - construct3 is going to see some very stiff competition by the time it is revealed- especially now that people can start to learn about what's in the other ones and even download and use one of the two.

    If clickteam releases a beta before construct3 even has a screenshot or estimated release date - it might attract a lot of the people hungry for updates on that construct3 website that is getting no updates whatsoever <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • how does it handle object instancing? Is that preserved in the export?

  • blender fixed the interface issue long time ago.

    I didnt seem to get an answer to my question. Does blender or Maya's exporter support armature animation

    Ashley have there been any developments worth writing a blog post about?

    Yoyo games have released their new game maker, and clickteam has started rolling out demo videos and screenshots of theirs- with a dev blog.

    http://www.clickteam.com/fusion-3-development-blog

    Will construct3 show up any time this year at all? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Can Blender3d or Maya be used to export armature animation to this thing?

    I really dislike 3ds max, nothing personal

    Thats gonna be the thing that wins me over in the end really

    You should have made it a plugin for blender instead of construct2

  • QuaziGNRLnose you now have serious competition

    will that motivate you to develop this more actively?

  • It is not an addon

  • Looks like the ugly cousin of daz studio or poser - somehow finding it's way to the wrong forum section

  • I posted some questions there: