blurymind's Forum Posts

    The server services should be optional. There is no problem having the entire editor work offline.

    All they have to do is bundle it in electron or nw.js - if its web based

    If it uses a service to create the apk - then the users should keep the option to use the FREE xdk service instead

  • Rayek Thank you for the support and the generous tip. Please let me know if you have any trouble setting it up. I made a video tutorial - available at the itch.io page.

    I am quite happy that so many people are using it in their workflow now

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    I am disappointed by the subscription model that Ashley and Tom are going for with construct3.

    This makes it too similar to Stencyl:

    http://www.stencyl.com/

    But stencyl has native export, and construct 3 seems like it will still be html5 only - or html5 in a container (thus huge size on disk footprint due to bundled web browser)

    I will probably eventually buy Clickteam Fusion 3 instead. They are keeping their licensing model.

    http://www.clickteam.com/fusion-3-development-blog

    I do not want to rent software, I want to own it in my toolbox once I buy it.

    If you want me to bite, you need to offer an option for a one off payment. That option would of course have disadvantages, but it should allow me to run the software when i have no internet connection, without logging on to a service and compile game packages without having to upload my project on your server.

    You guys can try with the renting model, but will quickly find out that you are paying way more in the long term. Some of you might drop out after the first year. This is precisely what happened when stencyl offered a free first year subscription (usually 99$) via the humble bundle.

    It will be very difficult to compete with fusion 3, especially if clickteam offers it for the same price to own a license - not rent it.

    How about offering a one time payment license for construct 3 editor without your online services.

    Next to it offering another option - a subscribtion that includes integrated web services by scirra, access to bonus assets on the store and/or other special support/services.

  • I need to grab string values from elements inside the iframe, so this wouldnt do it for me

    I'm going to bed

    Pretty sure that Ashley and Tom are sleeping right about now too

  • This is something that I am also trying to figure out how to do.

    Web scrappers tend to control a web browser process. Some use phantom.js - which is a headless web browser - optimized for that sorta thing

    http://phantomjs.org/

    Some websites will detect that a web scrapper is trying to access them and block it, so you need to authenticate your scrapper as a browser to them

    There are multiple modules on than for python. Some other people write their web scrappers in ruby on rails.

    I've done my first one in autohotkey+IE (COM) - it's pretty lame choice but works. AHK has regular expressions and even a builtin gui toolkit. It's full of goodies.

    Python is another great one if you are more serious about it. You can use python+flask+beautiful soup (its better than regular expressions) to make a web app, but I have never tried to make a web app that is a web scrapper yet. Might give it a try in the future, as I am getting pretty far with my research there.

    I have encountered the security iframe limitation just like you have - cross domain access forbidden, but am yet to figure out a way to get around it in an elegant way. Java script or jquery wont allow it, so you might have to do something extra to get around that.

    A strategy I want to try- download the target html to your localhost folder (flask), then load it inside the iframe- that way it will be on the same domain as the page trying to load it inside an iframe

    0:02 am -1st of february - no update yet

    Guess it will be posted manually, not an automated system

    I wonder if we will hear more of what we already know, or Ashley will finally show us that screenshot

  • Fusion's addon is using irrlicht engine- the same that coppercube uses.

    it's not ideal - and compiles only to windows atm

    I agree that Godot is waaay better than both construct2 and clickteam fusion and it's free!

    Unsurprisingly, due to it's open source nature- it is growing like wildfire in terms of users and new features contributed to its github

    But it has a couple of drawbacks:

    • you still need to learn a scripting language called gdscript - its a very simple language, but sometimes you may get stuck and need to ask the community for help
    • there are not as many out of the box easy plugins for functionality and shaders - like construct2. So you can argue that you create it via code.

    Things like inapp purchases and admob for example.. or spine2d support. That stuff is not a part of the engine and you have to get it from other github servers as modules and recompile godot and the exporters to have it added.

    Their new asset system might solve this if the community keeps contributing code. Apart of that functionality is not hard to code - as godot comes with tons of nodes.

  • It's been requested before, nobody did anything t implement a plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I guess whoever made the one for spine was paid by esoteric to do it and even uses the esoteric license - so people need to buy a spine license (300$) in order to use spine animations in construct2, while this FREE alternative that has all the same features is not supported in construct2

    If we croudfund a dev, will it happen? Lets make some hot competition for esoteric.

    If someone writes a plugin and sells the plugin, I would buy it- because it will be much less than the 300$ <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    There is already a financial incentive for someone to write one

    btw, you already have the majority of the code:

    https://github.com/DragonBones/DragonBonesJS

    so this is really baffling to me

    Btw I am not mentioning Spriter, because it does not have mesh deformation, so it can't even compete with these two.

    Ashley posted news on construct 3 in his blog:

    https://www.scirra.com/blog/ashley/31/2 ... technology

    The news was that there is no news, but development is going well

    [quote:1sw6p57r]

    When's Construct 3 out?

    Sorry! We still have no news to announce just yet. However Construct 3 development is going very well and we can't wait to share what we're building! Sign up at Construct3.com to be first to hear any news.

    Interally our priority for most of 2016 has been Construct 3 development, which has slowed Construct 2 development somewhat. We've still been doing lots of work on C2 though as the release history shows.

  • you get spriter and pyxel edit for 1$ !

    We should rename the thread to Construct 3- no news

    I don't think pm-ing screenshots would go well - those will leak in the matter of seconds after being sent out.

    On the 3d thing - construct2 can already do 3d via plugins for babylon or three.js - however the editor is not suited for 3d.

    Ashley stated that in c3 - the editor will be hackable via plugins - so we might see 3d authoring in the editor as well - if the will of the community is strong

    Hello Ashley,

    In Construct 3, will there be a system to build behaviors that can be scripted with a system of events and actions?

    This will allow to build my own behaviors than i will be able add to sprites or other objects.

    Have you planned this kind of features ?

    Thanks you very much.

    Jérôme

    Object oriented programming would be nice to have. I think Ashley mentioned using the event sheet to create plugins

    To make things worse, Game maker supports visual programming and even will soon show you output code of your visual programming in real time - to teach you to script