BlueSkies's Forum Posts

  • Hello,

    On my old projects the toolbar at the bottom of Construct 2 displays such information as Approx. Download size, memory use, and number of events, however with all new projects the only information given is the number of events.

    Was the old style toolbar phased out for newer projects?

  • Is there a way to support Directinput with node-webkit?

  • On the 4th of August I uploaded my game to Kongregate. Since that time it's had 457 plays on that site.

    On the 11th of August I uploaded the same game to Newgrounds. Since that time it's had 40,000 plays.

    It's funny to think about it now, but I actually uploaded it to Newgrounds as an afterthought. Why? Because of Construct 2's seamless integration of Kongregate's API, and the carrot of leaderboard functionality dangling before me.

    Well, after receiving only 300-something plays I was a bit let down and thought my game deserved more exposure (as, I'm sure, every game developer feels with every game they make). So I casually uploaded it to Newgrounds, thinking there was nothing to lose at this point.

    The game was promoted to the front page, from which position it was able to rise to become the most played game of the week. Whereas I've had a handful of comments on Kongregate, on Newgrounds I've accrued 22 pages of feedback. Only a minority of it is constructive, but that minority drowns the feedback from Kongregate into nothingness.

    I'm making this thread to champion Newgrounds as a fruitful avenue for getting exposure and feedback for your game. Kongregate seems to have the ascendency around here, with its official support within Construct 2, and the stickied thread for Kongregate games you can see in this subforum. But ignoring Newgrounds could be a big mistake.

    More HTML5 games uploaded to Newgrounds might have the knock-on effect of them introducing that much desired API for HTML5 games too.

    Ascent Newgrounds

    Ascent Kongregate

  • Damn, I'll be in London 3 weeks earlier! Can't quite afford to make two seperate journeys down to London in one month, but if the event is repeated I'd be more than willing to attend.

  • Ascent

    With leaderboards. It's pretty cool seeing how people are performing in your game. As of yet nobody has completed it, though 2 people came damn close.

  • Thanks for playing.

    Playtesters are almost unanimous in saying it's too difficult, so I've increased the number of stars to be found on the first layer.

  • Starting at ground level, your goal is simply to reach the loftiest position possible. The game is essentially about the universe and our place in it.

    I would like to upload the game to Kongregate to make use of the leaderboards, but only once I'm confident the game is ready. For that, I need your valuable playtesting and feedback!

    It may take a few minutes to load the game the first time. Please excuse the wait, I'll try to reduce it for the final release.

    Ascent

    <img src="http://www.skylinesublime.com/games/images/ascent1.jpg" border="0"><img src="http://www.skylinesublime.com/games/images/ascent3.jpg" border="0">

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  • I suppose being branded "lost" because you're not a subscriber to this particular faith feels a bit condescending. But anyone who took umbrage to this or anything else might easily have brought up the matter for discussion. Running off to the admins was an act of cowardice, and in opposition to fair and open speech.

  • I've joined. I haven't made a new game in ages. It will also be my first contest and I like the idea of working within the constraints of a theme.

  • Thank you ramones. I was convinced this was something to do with asset loading - confusing at first, because I'd misunderstood how HTML5 games loaded; I assumed the default HTML5 progress bar at the very start indicated the whole project.

    This tutorial by Ashley was enlightening:

    scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    I have indeed hidden the menu until my own loading indicator reaches 100%.

    However, I'm still getting the problem with the lines in IE, even after clearing the cache...

  • I?ve been trying to troubleshoot this. The problem with the preview not showing bugs is that each time I make a change I have to upload it to my host before I can test the changes, which is very time consuming.

    I?ve cut the capx down so that the event for clicking the title button is only associated with one action: changing the layout. I've also changed the destination layout to be a blank layout. But there's still that delay whereby the button doesn't work until several seconds after the game has loaded.

    I've noticed that reducing the amount of objects in the game decreases this delay, but I can't link the problem to any one event, action or object that I might be screwing up.

    playable reduced version

    reduced capx

  • Sure. On the export dialogue box there's a checkbox to minify or not.

  • When I preview my game in Construct 2 it works fine - in Chrome, IE and Firefox.

    But when I come to upload the game and play it on my own host it's another story:

    Problem 1:

    When the player clicks to start the game on the main menu, the screen fades out and music kicks in as intended, but rather than changing layout to the first level and then fading in, we just fade back into the title. It takes a certain amount of time (roughly 15 seconds) before clicking the option changes the layout.

    This happens on all three browsers, though it only happens the first time the game is loaded, i.e. the error can be reproduced by clearing the browser's cookies. Because of this connection to cookies I thought the error might be related to my use of WebStorage, but removing WS from the game makes the problem appear everytime the game is accessed.

    Problem 2:

    The second problem is IE specific. My title screen is formed from several events which trigger at timed intervals. When my game is played online these events don't trigger, but again, when previewing the game in IE via Construct 2, the bug doesn't occur.

    Below is a link to the online version of my game, and below that the capx file (music removed).

    A solution to my issues would be wonderful, but I'm also curious as why previewing the game within C2 itself doesn't reveal the bugs.

    Thanks in advance.

    skylinesublime.com/games/rebound

    skylinesublime.com/games/rebound_nomusic.capx

  • Make sure there are no gaps for the copycats to fill. So if you make a HTML game with the potential to be successful make sure you also wrap it and release it as an app, beating the copycats to the punch.

  • I think it could be helpful.

    I recently enrolled on an online computer science course delivered by Harvard at edX. Rather than have students jump straight into coding, the course first introduces coding concepts, divorced from the scary syntax of code.

    So in the first week you learn about functions, booleans, loops and variables. The course uses the drag and drop program Scratch for this, and I thought how much it reminded me of Construct, only far less powerful.

    But a note of caution; I agree with Mr E Bear in that a potential problem of introducing coding concepts through a powerful program such as Construct rather than Scratch is that students might not see the true power of coding when they have much of that power at their fingertips already.