BluePhaze's Forum Posts

  • Rhindon And not to nit pick... but it drives me crazy... it's OGG not OOG... hehe... OOG is the audio format of cavemen! OGG is the format of the internet! :)

  • blonduck

    Making a sprite transparent doesn't stop it from being overlapped, the issue is that your movement and non-movement zones overlap each other. Why don't you just say when not overlapping the movement zone? DO an overlap condition, then right click on it and choose invert. So then you have one for moving in the zone, and stopping when you are no longer in it. Or even better, do an else.

    Character Overlapping MovementZone > 8 Direction Movement Enabled

    Else > 8 Direction Movemenet Disabled

  • You can select all of them at once. It will import them all. Or you can create a sprite sheet/strip out of them. Then you only import one item.

    In the animation window, right click in the blank area near the default first frame, then click import Frames. Or Import Sprite Strip if you have made one. Import frames lets you select multiple images and if they are named and have a number in them like yours seem to, it will put them in order too...

  • But what is the actual issue? The error message popping up? Or does something break when you do the cut?

  • Everything in that event sheet that uses it will remove it at that point correct? Seems like the warning makes sense to me, if the variable is not global, and is removed from the event sheet then any references to it will break. Or am I misunderstanding?

    Unless you are talking about global variables, in which case there is no reason to move them between sheets because they are global. If you are worried about seeing them it may be easier for you just to have an event sheet dedicated to global variables.

  • Ashley what did you have to do to the bounding box? Just adjust it in the sprite editor visually?

  • I also highly recommend doing the tutorials as the platformer tutorials cover this. The manual also covers all of this as well...

  • Set the height to the same height of the image. Set the width to whatever you want and the width will tile... If the height of the tiled background sprite is the same as the height of the image it is showing, it will not tile vertically...

  • A good plan is to buy used or last years phones to test on as you can get them cheap used on eBay. That will make it much easier instead of hoping someone has the magic answer.

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  • You can also do something like add a trigger that when the player/enemy/whoever gets within a certain distance of the turret that it aquires them as the target and then use "Add target".

  • Hello Narilka can you post a capx file for us to take a look at. Usually these are issues with the order of events. If you post a sample .capx file, then someone may be able to take a look and find the issue much faster for you.

    Also, welcome to the community, can't wait to see what you create!

    I HIGHLY recommend spending time reading the manual (you also get badges and reputation points for doing so), and also doing many tutorials.

    Many items that seem to not work when starting with construct come from not being familiar with how the engine works.

  • prophetspeaks make sure you license applied correctly, look at the start page in construct and see if it shows your license or if it still says free version.

  • Ashley I believe they are asking for a dropdown that lists all the functions that have been created in the project, similar to the other thread about having dropdown lists or combo boxes for animations, etc... basically anything that we have to type currently that we may have already defined by assigning a name to it (functions, animations, etc...) Either dropdown boxes or where it makes sense combo boxes for those that need to allow manual input still.

  • Kiira Mainly for the platform tiles I am looking for a template that covers Flat ground, corner tiles, side tiles, and sloping tiles. THe issue I have is doing it in a way where the tiles are seamless and fit together well when doing the sloped pieces. The image I posted before has rough pieces based on a grid that I did for a sample game level.

    I have sides, corners, and flat areas, but had issues trying to do slopes. So mainly I am just looking for a template I can use to create them with my own tiles sets.

    Thanks again for any assistance you can lend...

  • I think for wall jump and double jump the importants options to include are if it should work on Jump/Ascent, Descent, or anytime in the jump arc. As well as should it work if they fell off a ledge instead of jumping.