bllaaa's Forum Posts

  • Is construct or plan to be compliant with Harmony OS ?

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  • Hello guys.

    It’s been a long time I’m using construct to create prototype and little Games, and I’m facing a huge problem.

    As a graphical designer I’m not a developer. But I work with them from 17 years and I learnt a lot about coding, thanks to them.

    Using Unity for 10 years I understand a big things. When we create a game it’s really usefull to have independant elements. So we can create a game controller for our player and use it on différent project.

    Or we can create a behaviour for one enemy and use it on other ones.

    If I’m right it’s called « class ». And I’m not sure it exists on construct. So when I create a game on construct, each time I have to recreate players, enemys, bonuses…

    Is someone can helps me?

    Thanks you ^^

  • Haha, great !!! It's exactly what I need.

    Thanks a lot.

    I modified your file to use my system and it works perfectly.

  • Perfect. It's simple and clear. I can use it. Thank you a lot ^^

    I have a specific need. I want to control the "wait time" of each platform separately. In your example we have a global "wait time".

    Do you know if I can use a variable on the platform object?

    For example, I want to have a variable called "waitTime". And for each platform, I want to configure my wait action using this variable.

    So, if Platform1 "waitTime" is "1", so my wait will be "1" for the Platform1

  • Can you make a screenshot of your code so I can try to understand it?

  • Thanks !!

    But, I can't open it. I need a r339 version of Construct 3 ToT

  • In fact, all of my platforms moves at the same time. They begin to move directly when I preview the project, without waiting any timer :D

    But you're right, I move my platforms usings the function.

  • Unfortunately it didn't work. :/

    I probably did something wrong. Could you help me, more ?

  • Thank your tarek2, I will try with the "for each". It seems a good idea. ^^

    Sorry it's in french you're right.

    Yes I know how to do it with sinus, but I wanted to have a fully custom movement with no behavior.

  • Thank you.

    But how can I make it for a specific platform.

    If I use wait, it will affect all of them ?

  • I have 2 platforms in my scene.

    I want the first one begin to move directly.

    And I want the other one begins to move after a delay.

    I didn't use a behavior. I update the x/y position at each tick

  • Hello. I search in the forum but didn't find an answer.

    I have some platforms and I want each of them begin their move after the end of a timer. So I create a variable on the platform object, and I tried to decrease the number each tick. So when it comes to 0, I want to let the platform moves.

    But actually, all of my platform moves at the same time.

    So how can I delay the move ?

    Thanks for the help

  • Hi everybody, I'm working on a project and I want to export it for KAIOS.

    I think it's possible because Construct 3 exports HTML5. But I really don't know, how to do it.

    Please anybody can help me.

    Thanks a lot ^^

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  • brunopalermo Arf, you're right. ^^

    Currently, I don't know how to use json, but I'll probably have to learn.

  • Thanks brunopalermo

    In fact, I'm working on a procedural system for levels creations.

    So I have a group of arrays. Each one contains the configuration of the game. When the player is upgrading, I have to change my game configuration. And so, I have to use the next array.

    And I really don't know if it's possible to access my "levelArray01" when my "playerGrade" is 1 and my "levelarray02" when "playerGrade" is 2.