bllaaa's Forum Posts

  • Thanks Dop2000.

    You understood what I meant. Sorry for my poor english. ^^

    I will try it asap.

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  • Hi community ^^

    I'm trying to make door which can be unlocked by using a switch. Each door and switch has a color.

    I want to create a géneric collider. When the player collide with it, it open the good color door.

    I Know how to attribute variable to this object. But I don't know how to do this variable affect the doors.

    Could you help me please. :]

    Thanks for your advices

  • Thanks Laurence, it's a good idea too. I will test it.

    Do you know wich of this different method is the best practice? Maybe no one is better ?

  • Great !! It's better you're right. I did it.

  • Thanks Plinkie. It's the perfect method. ^^

    It works.

    But one of my problem was, how to stop the "platform" comportment of the player. Finally I Found it.

    As you said I used a variable for the life/death state of the player.

    When the player is in "death" state I used the "define ignore the entry" action.

    hpics.li/d4b4e6e

  • hi everybody, i'm new here and i need you're help. Is somebody know how to disable controls when an animation (or an other event) is played.

    My main character collide with an obstacle and have no more life. So I it die. I launch death animation but curently the player can yet move it with keyboad input.

    Thanks a lot for the help. I'm a beginner ^^