Blinky_RSA's Forum Posts

  • You can simply do the following with a Dead variable

    + Player: is not visible (Dead)
    + System: Dead = 0
    <ACTIONS>
    -> System: Set Dead to 1
    
    
    
    + Mouse: On Left button Clicked
    + System: Dead = 0
    <ACTIONS>
    -> Whatever actions that gets trigged when you click
    

    So when the player died, Dead will turn to "1"... And while dead is not "0" the click command won't get triggered when you click

  • Thank you!

  • Hi yall,

    I have a quick question, I am struggling the assemble the following formula;

    I have two variables, 1: Speed (Range from 0 to 1500) and 2: Result (Must be between 0.1-1.0)

    The lower the value of "Speed" becomes, meaning 1500, 1450, 1300, etc.. The higher the "Result" value should increase from 0.1, 0.3, 0.5, etc.. Meaning if the value of 'Speed" would reach 0 then "Result" must be 1.0 and if speed would reach 1500 result would be 0.

    Any tips or advice would greatly be appreciated!

  • Hi yall,

    I read through the guide of the Tile Movement behavior, and it said the following;

    TILE MOVEMENT CONDITIONS Can move to Test if the object can move in to a grid cell, given by its grid column and row. This is true if the cell is clear of any obstacles.

    What counts as an "obstacle" and how do I define it? Because as if right now it is acting as if there are no obstacles, So I don't understand 100% how this condition works?

    Any help, tips or advice will greatly be appreciated!

  • I don't think that containers in their current state are useless, it just depends what you are trying to achieve.

    In my case it makes it much easier to pick elements due to how the container system will automatically pick the relevant elements, of the picked "host" without you having to add any extra/special events. It's quite a unique mechanic and extremely underestimated, like I said it just depends on the purpose and if it's revelant to your game/mechanics.

  • I know exactly where you are coming from. My entire high school journey we used Delphi and the RAD ide.

    I know there is loads of other ways of achieving what I suggested, but the checkbox feature would make things much easier and convenient. I am currently using Pin with containers, but it still becomes a tedious task when you are dealing with alot of different elements.

  • Hi all,

    I saw around 2/3 years ago there was a suggestion for containers to have a checkbox that simply said "Maintain relative position" meaning that if that specific checkbox is checked that the objects inside/or connected to the container will maintain a relative position towards that container "host".

    This will allow creators to make menus, lists and any multiple moving parts less time consuming and not a tedious task.

    My game heavily relies on multiple categories and within these categories a unique generated list depending on the current game state. Having a feature like this can greatly reduce the time it takes to make setups like this by almost 50% because you would not have to reposition each element in the cell, and can change designs on the fly without touching the event sheet.

    I saw that there is already a suggestion over here: construct3.ideas.aha.io/ideas/C3-I-81 I'd thought I'd just mention it again :D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sorry for the wrong section I was browsing the forums.

    I am afraid this is as clear as I can put it... I was working last night all night on this specific project and did not get this error, on build r150, Only this morning when I opened this project it randomly started happening, This seems to happen like really random and at unpredicted times.

    I don't even have the slightest clue what this might be.

  • I randomly often every 20-30 minutes get the following error in the screenshot. What can it be and how can I remove it? I know that I made a variable called "Key" not "key" in a previous save but then deleted it as I was no longer using it.

    I am also using the latest beta build, R150.

    Any suggestions?

  • Thanks guys for your suggestions,

    I am going to try using an Array to read and write from to determine where is what.

  • so do you want the code (EDIT: tile) to change automatically as you place the tiles down?

    https://drive.google.com/file/d/1TCXl-AbfSKZnyNha08a6QGWPBEABkniV/view?usp=sharing

    It's like that yes, but as you place the conveyor it should automatically dictate which frame to display depending on what is near in and in which angles.

  • I'll attach a version of my game that I scrapped as it had ***** of issues (This version was extremely far from completion), laggy at times and the fact that I thought I could do much better. I am busy making a new better version of the game tho.

    In the game, you will see how the input and output suppost to work, As per my previous reply I am just trying to make the conveyors have like connected textures if I can put it that way.

    The scrapped game link XD (It is suppost to be played on Portrait mode in android so some touch features may not work) cranky-bose-e2f229.netlify.com

  • Thanks, Nicolas for helping me understand your idea.

    But it's not what I am looking todo, Basically, I have a sprite (Conveyor) with different Frames A corner frame, a line frame, and an intersection frame. And I can only place this sprite in a grid system.

    Once I start placing the Sprite (Conveyor) in my layout the Conveyor should determine on which frame it should be on depending on what is next to it, Like on the image with the red circles, if it there is 2 conveyors in close proximity to it, it should display the corner frame, if I delete one of the conveyors it should go back to a line conveyor.

    I hope this makes sense?

  • Thanks for the suggestion Nicolas, But I am not sure about what you mean by the 9-Patch unless I don't know something. You see each square of the grid is individual sprites and the sprites in the red circle frame are determined on what is next to it.

  • Hi guys,

    I am not 100% how to ask that so that you guys may understand, but let me try...

    I am busy with a building game, in which you can construct conveyors, My question tho is how can I change the frame of the conveyor depending on the point on which it connects, like on the corner or intersections of it.

    See the attached image for an example (From Factorio as a demostration), The red circles is what I'm trying to achieve:

    Any help, suggestions or ideas will be appreciated much.

    Thanks