Bleeks's Forum Posts

  • Here are some more shots, over the week end I spent some time adding some scaling effects for enemies and they are looking pretty cool, adding some depth to the scenes...in motion it looks smooth.

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  • Here is another scene from Stage 2, I adjusted the clouds and water in the background. They parralaxing is quite nice.

  • These scenes are from the Demo Stage 2 which is still a work in progress at around 80% done.

  • Hello friends, we have finally moved our project GunnSwitch over to Construct 3. I'm very happy with all the new features and faster run time/load times with C3, thanks to the team for making my game dev life a little bit easier.

    Its taken a lot of time to get all the mechanics in our game to work right. Now that we have everything working pretty smoothly I'm very pleased that the feel of the game is unique and fun, the controls are tight and responsive.

    GunnSwitch is an open world 2D platformer/shooter with hand drawn and animated HD graphics. Featuring a Psytrance soundtrack. Inspirations for the game are Blaster Master, Megaman, and Metroid.

    Your character Gunn will have a tank equipped with jump boosters, grappling abilities, anti-gravity traction, a multitude of weapons and more. The player/tank dynamic is like Blaster Master and will feature areas that the Tank cannot access making Gunn need to jump out of the tank and explore on foot.

    We have put our own spin on it though and the game feels vastly different. We cant wait to reveal our little game secrets, in the coming months we will have a demo coming out with 3 full stages.

    Cheers

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