Hey, its been a long time since we rock and rolled. After 4 years off of developing the game due to personal health problems I am back at it again.
They wont let me continue my original thread as its been years now so here is a new dev log. You can still find the old one on here with the title GunnSwitch.
Returning to a project after such a long time has been a challenge, especially working with a project where I had not put enough comments in the event sheet to explain what everything is doing. But after a little time with it I've gotten a grasp on things and added comments to everything. I've made some strides and have got past some obstacles I was having four years ago.
Since returning I've added a health and weapon upgrade system with matching UI. Created some new mechanics and squashed some old lingering bugs. I finished my first proper boss battle in the game with different phases, Boss Health Bar UI.
Not bad for my first month back but there's still so much to do.
As a two person team my brother does the art and helps with design ideas, I do everything else. My style of development is a bit all over the place. Every time I go in with a plan I'll do some of it but then end up being pulled into working on other things I notice when working on said plan.
As an indie dev wearing so many hats, being all over the place is kind of what we do anyways.
Still though, I'm trying to be more organized in my plans of attack and get those missions done before going at something else.
Anyways, we will be updating this dev blog at least once a week with some of the progress we have made and share our challenges and triumphs.
Good luck to everyone
There's some great stuff being worked on here
Cheers