It looks like you are referencing two different objects. The condition is Enemy_, but the action is Enemy - those are not the same thing.
Either change one or the other, or you have to pick Enemy based on the UID on Enemy_ (assuming a Family is involved - the screen shot is a bit small to see any details).
That caught me by surprise too, but it's the Text object trying to interpret BBcodes - there is a property to turn that off! Or, use a Text Input object, which lets you copy the text anyway, which is what I did.
The easiest way to get the format is to create the array example in C3 first, and use AsJSON to see what it looks like. This is what I get:
{"c2array":true,"size":[2,1,1],"data":[[["cat"]],[["dog"]]]}
An alternative is to return the total and set it back to the global passed in.
FunctionReturningTotal_MUTAJON.zip
This page should have two buttons at the top, for monthly and yearly:
construct.net/en/make-games/buy-construct-3/personal-plans
int(random(1,3)) will give you the numbers 1 & 2.
No, you don't need multiple instances. The documentation explains that you use tags to identify each query.
construct.net/en/make-games/manuals/construct-3/plugin-reference/ajax
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It's global, you only get one.
You only add Ajax once, then use tags to identify the separate operations.
That's the expected behaviour:
construct.net/en/make-games/manuals/construct-3/plugin-reference/button
Just use a sprite as a button.
Use the int() expression.
The main thing to note is that sounds play at maximum volume. You can only turn the sounds *down*. So use -50, to alter the volume. 0 is the maximum volume.
If is_muted -> unmute
Else -> mute
Not beyond what the font style and size options are.
You'd have to put every relevant object in a Family (with the behaviour on the Family), and then pass in a UID to pick so you can make the Enable call.