Bl4ckSh33p's Forum Posts

  • OMG! Don't know how I could forget about that. I will try it again later. Thank you for pointing that out.

    I am too much used to coding with another app where the next action is executed after the one before has finished.

  • Hi. In my new game all players join a "lobby" room and when they join a new game they should leave the lobby and auto-join a new game room. But when I output the current room name its always empty. I tried different events or just joining a new room without leaving the old one, but everytime I try to join a new room it does not seem to work and return a blank room or the "lobby". With the events above a blank "Current Room" is returned. :/

    Any ideas why no new room is joined?

  • Hi. Yes, I do. I am currently working on my new game "Lunar Catch" and it has 1vs1 Multiplayer and 2vs2 Co-op Multiplayer is planned.

    It's still in an early alpha stage and not playable, yet. But it will be soon.

    If you are interested in testing it would be nice if you could fill out this small form: http://lunarcatch.jimdo.com/beta/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A plugin would be great!

    Btw: Did anyone already publish a C2 Game to Steam? Is it possible to add DLC/Ingame purchases to your game?

  • Hi. Since collisions seem to be not working properly on peers and the host does all the "work" what is the best way to sync sound effects?

    For example there are rockets hitting another object, an explosion spawns and a sound effect is played.

    I synced the explosion and the object hit via multiplayer but whats a good way to let the peers know to play a sound? Maybe via an instance variable for the explosion/object hit or via broadcasting a message like "playsound"?

    /update: I will try OnCreated for the synced explosion effect but I assume for other events where sound should change or be played a broadcast messagage fits best? (or a synced variable)

  • Really? Did not know that it does not work with all Objects. :-/

    Maybe Input objects should be hidden in the popup where you select which object was clicked on if it does not work with this kind of object. Or a small list in the manual entry which objects are not supported?

  • Hi! I tried to use the "Set Clipboard Text" action for the first time but it seems it does not work. I exported the game to node-webkit (I assume the node-webkit action does not work in browser preview) but when I click on the Input object and then try to Paste it with CTRL+V in Notepad nothing is there, but there is text in the object.

    The Input object is set to Read-Only. But this should not prevent the "Set text to InputObject.Text" action to fail?

    Is this only a bug in the new beta release (new node webkit version) or is it broken in the stable release, too?

  • Ok, I will do that. Thank you.

  • Hi! I used a custom cursor (on start of layout) from a sprite but when the mouse cursor is over the progress bar or an input text object the default windows cursors are shown again. Is it possible to disable this behavior and always keep the custom cursor?

  • chan316 Ah, now I know who it was. Thank you very much for your donation on Indiegogo!

    I sent you a message over their website but I did not get a PM. You can send me an email via > mail [at] bl4cksh33p.de < or use Facebook/Twitter.

  • I used webstorage to store settings and variables so far and you can delete single entries with "Remove local value". I did not use the Load/Save system actions, yet.

    But clearing the browser cache should delete all webstorage and other saves.

  • Thank you very much!

  • Noticed the same today when I tried to add a pulsing effect. Its always centered on the layout (when values are set to be centered) and not on the object. Is this a bug or why is it always centered on the layout and not on the object which has the effect?

  • Looks very nice!

    I watched the video and noticed some very nice pulse/explosions (radial wave getting bigger over time). May I ask how you created this effect? I tried many effects from WebGL (pulse, warp and so on) but never could make one like yours. Is it an sprite animation/effect combo or just a sprite?

  • It seems the collision poly changes size when you sync an object and change its size on the host but the actual sprite does not increase in size. Is this intended and I have to set the size on host and peers individually (in common group for both)? But why does the collision poly increase?