Bl4ckSh33p's Forum Posts

  • I put both folders into Exporters > HTML 5 > Plugins where the others are. Don't know why these two are not working and show an error message on startup.

    clay.io plugin and rex_date are working fine and I assume its from the same rexrainbow.

  • I tried some other plugins and they are working fine. Are your plugins from part1 too old for r174 and not compatible anymore??

  • Thank you for visiting my topic Ashley

    I used the "Leave Room" action in a single triggered MouseClick event so it should not create a loop?

    What happens:

    First all Players are joining a "lobby" (will be used to find players later and to see how many players are online). But when someone wants to host or join a multiplayer game he clicks on Multiplayer and selects a level. Then the lobby should be left and a new game room joined. So all game data is only synced between the two players in the game room and not between all players in the lobby.

    Is there something wrong with my code (example above) or are there some restirctions on how to leave/join rooms I don't know about?

  • Does Ashley or anonye else know why joining a room after "on room left" is not working? Do I need to wait longer? Or something else I am missing?

  • Hi. I think you will need a .php script which sends the email with the players mail to you.

    You can send the users mail to the php script with the AJAX objects "Post to URL" action. And the PHP file will send you an email.

    I am not very experienced with PHP but there should be some "sendmail" examples when you search for them (only a few lines).

  • Other plugins like System Date/Time work on the Steam Version of C2. :/

    blackhornet - Can you explain how leaving a room and then joining another room works (with groups), please?

    Why does Leave Room > On room left > Join Room not work?

  • I found the plugin download links in your first part but they are not working. When I open Construct 2 I get this error:

    ---------------------------

    HTML5 exporter

    ---------------------------

    Unable to load plugin in 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board\': Cannot open file 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board\common.js'

    This plugin will not be available in the editor.

    ---------------------------

    OK

    ---------------------------

    And this one:

    ---------------------------

    HTML5 exporter

    ---------------------------

    Unable to load plugin in 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board_squareTx\': Cannot open file 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board_squareTx\common.js'

    This plugin will not be available in the editor.

    ---------------------------

    OK

    ---------------------------

  • Hi! We made some progress and updated all graphics, fixed some UI and network issues and are now implementing the first abilities.

    Please visit the newspage on http://www.LunarCatch.de to see the latest updates.

  • In the Multiplayer Beta additional features like storing data, achievements and playerstats on the server were mentioned. Is this still coming?

  • btw: exporting to XNA/Xbox 360 would be nice.

  • Hi. I will add the lobby later its not used for now. Just need to switch to a new room for a new game.

    Can you explain how you use groups to join new rooms please blackhornet ?

    [quote:234ecv5a]SwitchRooms

    This just cleans up our lobby state, deactivating all of the lobby/transition groups, activates the MainRoom and joins the main room with the instance of our dual-player game. NOTE: this is done this way as you can not Join a new room until you are completely out of any previous room. The Join can not be called directly from the left-room or disconnected triggers as there is still context to the old room. Doing the old active/deactivate with a group manages this.

    So that's why my code above with "on left room" > join new room does not work? I could not open the Client example because it requires 2 addons.

  • Do you need to disconnect from the server before you can join an other room? It's not working like expected.

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  • It worked a few times in the last days but its happening again. We cant access the preview in a second window or from another computer until I close my preview.

  • jayderyu I tried to add the "On joined room" but it's still not joining the new room. Since the trigger is OnMouseClick I added a variable to check if it was clicked and the room should be joined. I tried it with and without line 33 (on room left).

    And I tried it as sub event and as single event but it does only show "Leaving Current Room" (Line 32 above). Any ideas?

    (I added a line to set the JoinRoom Var back to 0 after leaving the room)

    /Update: I tried it like shown below but still not working.

  • Hi. Is it somehow possible to create really unique random IDs for each player? Maybe its possible to read the mac address and add some random numbers to it?

    The ID should be stored locally and submitted via tha Multiplayer Plugin to identify each player/device even after reconnecting because the uniqe ID from the Multiplayer Plugin is always different after reconnecting.