Here's what I'm trying to do: I want to make it so that the player object is displayed in front of a certain object, when it's below it and behind the other object, when it's above it, in order to create a simple illusion of depth.
In Game Maker each instance of an object has a Depth variable, so there I could just set it to the Y position. In Construct, however, there's no such thing. There's the Z Elevation, but changing it also scales the sprite and I don't want that.
I tried various methods like checking if the player object is overlapping with some other object and if its Y is Greater or equal to the other object's, but it doesn't work. So how exactly do I do this in Construct?
Thanks!