BinaryPanda's Forum Posts

  • Good news.

  • I spent a lot of time trying to get the construct plugin to work, checking it wasn't something i was doing wrong in the iOS setup process. There was no mention that the plugin was broken on the scirra site and no comments on any of the posts I made regarding it. Not an ideal process.

    The only solution is to buy Cranberry games plugins. Those work, don't cost much and will save you a load of time.

  • you could still use way points, depends how much accuracy or work you want to take on with a different method. Have a look at this to see if it's good enough.

    https://www.scirra.com/tutorials/756/se ... -waypoints

    https://dl.dropboxusercontent.com/u/475 ... index.html

  • It's saying it cant find your provisioning profile. Have you copied that to the game directory and uploaded it correctly?

  • Make your own paths by putting marker objects down and get them to move to those?

  • Just now I managed to build the iOS app with Intel XDK, I didnt wanted to do that because I just wanted a simple Cordova app that I could manage and deploy on Xcode, but due to the problem with IAP not working on that build, and the nonexistent reply from Scirra I had to try that.

    Nevertheless to build it was easy, I just got confused with my provisioning profiles and certificates but at the end I managed to have it builded successfully and deployed it on a device.

    Results:

    Official IAP Not working

    Cranberry IAP Working good

    With the Cranberry IAP plugin I was able to successfully make a purchase, I also got store listing and store available.

    I will do some more testing for performance on the Intel XDK to see if its allright, then when I get home from work I will write maybe a tutorial on how to get all this working at least for the Intel XDK.

    As far as I am aware having had to go through the same pain, the official IAP Plugin does not allow for single item one off purchase e.g. A load of coins, Cranberry's IAP does. Also if you get his plugin there are examples of how to use it for anyone not too sure.

  • Can you not convert the image to grey scale, work the high and low parts then convert that to the Normal map?

  • Here is a little game I completed. If you have an iPad or iPhone you can grab it FREE here:

    https://itunes.apple.com/us/app/totem-t ... ?ls=1&mt=8

    For past and future games follow along at: https://www.facebook.com/BinaryPandaGames/

    If you feel like liking the page, any support would be appreciated <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Not if the games designed properly they wont

    There is no URL if you are talking about the error message, thats from Apple and doesnt relate to any URL

    If you are talking about the product id then its exactly that and not a URL, it's defined in iTunes connect.

  • Did you guys resolve any of these problems? I can't seem to get a store listing success or fail to return and believe I have done everything correctly.

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  • Can anyone help with this? I can't even get a store listing 'success' or 'failed' situation returned.

  • Ok perhaps someone has set this up before? I am trying to narrow down the reasons why this IAP process is not working on Apples store!!

    This is a test app which is running on iOS but as you can see from the error message, the purchase part is not.

    Are the events correct? I Get a store is available, but no store listing is returned, I don't get a succeed or fail message, just the error you can see when I click to buy.

  • Can anyone shed any light on the in app plugin process for iOS?

    Do I need another plugin other then the IAP one in Construct 2?

    It really should work from what i have read, but doesnt!

    The process I am using is:

      Create the iOS listing and IAP purchase item Include the IAP plugin in Construct 2 Add the events to set the item id and request the shop, and the other buy options. Export and build in Intel XDK Upload it to an iOS sandbox test account

    All should work?

    However I am getting the error: Trying to purchase unknown product code:4983500

    With some checks the store seems 'available', but the 'store listing' seems to not work at all, I cant get a failed or succeeded check to work for 'store listing'.

    I can get a 'failed to buy any item' and a 'failed to buy specific item' check to work though.

  • Has anyone struggled in trying to get an in app purchase going on iOS?

    I keep getting the error message: IAP error (only reported in test mode) Trying to purchase a unknown product. (code: 4983500)

    I believe I am doing everything correctly, but obviously not. If anyone else has had this error message and managed to get rid of it, any clues on how they did it would be greatly received.

  • Am sure you have read this, but good to understand: https://www.scirra.com/tutorials/318/ho ... ng-screens

    Point 4 worth remembering: 4. Remember the default loader is still shown while the loader layout is itself loading.

    Means you can still get the original loader bar showing if you havent turned it off. If you have turned it off and your loading screen is heavy with images or sound then you may get a black screen for a while until its all loaded.