Billy Bleeks's Forum Posts

  • Great job so far, has a good feel to it. Nice pre-rendered look to the game as well. Kudos

  • So things are coming along nicely. Here are some new screens of the bouncy jellyfish (think Mario Bros Style Movement). Also the Robot Kitty that uses laser guns and a first look at the world map screen where each island floats up and down. Cheers!

  • Great start Wogoat! Gonna be great when you get enemy sprites going in place of the blocks

  • Congrats, the classic arcade cabinet is so awesome!

  • Cool looking game. I wouldn't be too worried about a lawsuit from the Limbo team especially since it's free. The worst case scenario is they send you a letter warning you of legal action to scare you off. There are many games that have come out that borrow themes and styles from other games so I wouldn't worry. Just make the best game you can make.

  • I will be going live on Twitch tonight :15 Pm eastern time, working on enemy movements and waves for the ice stage.

    http://www.twitch.tv/natal420/profile

  • I see now that it converts it to acc and ogg and doesnt use the wav so thats nice!

    I use a midi controller with a VST host to make the beats and sounds and later put them in Audacity to mix together. The challenge to making music is creating a loop that fits the game themes and not annoy the hell out of people haha..What kind of programs do you guys use to compose music tracks or sound effects?

  • Been working on some music for the game. Toughest part is keeping the file size down and getting the best quality out of it as well. Does anyone know when C2 converts the files to acc and ogg if the wav file also exports with it? Or does it just use the converted (smaller size) files?

  • Hi guys, we have a new game coming out this Hoilday season (I Hope! haha)

    This game idea is based off an Atari 2600 game called Crack Pots:

    We are adding different worlds, bosses, a star system, and touch controls etc.

    Here are some screenshots of our progress so far:

    We are also going to be doing some Twitch live streams of our game's production up to the release date, look out for Natal420 under game dev.

    Cheers!

  • Super Batter Up! is out now on Kongregate, see if you can beat the high scores already listed!

    http://www.kongregate.com/games/CidadeArts/super-batter-up

  • Super Batter Up! is out now on Google Play! Its a fun baseball game with two modes of play.

    If you try it out please rate/review. Cheers

    https://play.google.com/store/apps/details?id=com.cidadeartproductions.superbatterup&hl=en

  • Super Batter Up!

    On Google Play this Weekend

  • Our Game Super Batter Up!

    Coming out this weekend on Google Play

    http://youtu.be/kO4Ic7Ynoag

  • Alright yeah! Whew I guess the ads take a couple days to start showing. I'm happy that I don't have to position the ad like I thought, as it places the banner ad on the bottom or top, not according to the Construct 2 layout but the Bottom and top of the phone screen.

    As always I just have to remember patience is the name of the game, thanks Ludei for getting the ads working.

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  • I've noticed on my Mopub that my banner ad have been requested 22 times but has zero impressions, for my full screen ads zero requested and zero impressions.

    For you out there who have got their ads running, what have you done in the object actions that made it work?

    P.S I have updated the plugin and compiled in the latest compiler 2.1

    Ludei: I don't know how to use that expression for the banner ad position, Im unfortunately not a coder and dont know what to do with it..thanks for the help though