Billy Bleeks's Forum Posts

  • I havent used save/load on KONG but Webstorage works just fine.

  • Great job so far! After playing through it so many cool little ideas started to pop up in my head to expand the concept which Im sure you have thought of. Adding a timer is a good idea for sure, maybe adding it in after the first stage to up the challenge. I can picture bosses, other types of mathematics, this would also be quite good to play on mobile.

  • You guys are absolutely right..I was guilty of being one of those "Hey help me! How do I? I need to know right now!!" kind of guys when I first got C2 last year and complained about a lack of community and so on. I had some major issues (mentally stressed) at the time but I still feel bad about it. I got better health wise slowly and then learned a whole lot more by exploring the manual, all the tutorials, capx files and utilizing forum searches. I went from nagging Ashley about how to get Webstorage to work properly last year to learning how to use, load and save arrays, use functions, and a whole bunch of other C2 features..haha the webstorage was easy as hell too..but..thats all thanks to all of you here that have taken the time to write up tutorials, answering forum questions, and putting up with over excited, impatient game making wannabes.

    Just want to say thank you all, I havent learned this much, this fast, probably ever. With every project you learn more and more. So to anyone discouraged, impatient, lost..just remember to take it slow, game making is a process and even though C2 makes it easier to start up a project, making a game work right takes time and Effort!

  • Everything is really starting to come together now as we get closer to a release date on Android at the beginning of March.

    We thought this game would have a quicker development cycle but as we got into it we wanted to add more. More stuff means more work! So now we want to make it as good as possible. The game is playable all the way through to the last stage and boss and now is at the tinkering stage. We’re tightening up the game play and controls, finishing up menus, a couple music tracks and sounds, as well as testing the hell out of the thing! An off screen game play video will be posted up this weekend.

    Here is a redesign of this stage (below) into this new one(under it) and at the bottom a look at a new enemy:

  • Hey Night Sky, here is a pretty easy tutorial on removing permissions: https://www.scirra.com/tutorials/1071/removing-permissions-from-cocoonjs-compiled-apk

    If you are using cocoon just make sure NOT to remove WAKELOCK as it causes the game to crash on some devices when removed.

  • Looks really cool, runs fine on my pc. Impressive weapon system too. The enemy AI is well done with nice path finding, I couldn't attack properly though. I think the next thing to focus on would be the attacks, less delay with a bigger hit box on the enemies maybe? Look forward to what you do with this, its very promising.

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  • Smart and unique take on the flappy bird idea. Looks challenging, stylized and clean graphically.

  • Here is a look at the Ice World Stage Selection screen. We have a lock system and 3 star rating system as well. All five World Stage select screens will have a different look based on the world and cat theme you're in.

    We have got 3 out of 5 bosses finished, each boss has a unique pattern and trick to it. Here is a look at the second world boss, the centipede. You have to take out its head and body piece by piece before it reaches the window. If you take out all body parts in time, the centipedes bones will drop down.

  • Hey MC, the game has a cool atmosphere to it. I enjoyed the head popping off animation when you run into a wall haha. I like the turning around animations. Overall the feel is good, I died in the fire pits a few times..I tried a few times and died..so I don't think its too easy

  • Thanks lolish and sorry I didnt respond sooner! Thanks for the idea, I did the dynamic day and night change on one of my other games and was great because the stage was long. In this game the stages only last about one to two minutes so Im not sure if its worth the extra work and memory usage (mobile). Kudos!

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  • Here is a first look at the snake enemies attacking the building. Next screen is what happens when the building takes too much damage and drops to the ground. Finally the last screenshot is a glimpse at the first stage boss.

  • Thanks flatness, the 2600 was the first video game console my family owned. This game is a nice throwback to the good old days. You have had quite the amazing career in video games, I look forward to what you have cooking!

  • Hey SandyBee, feedback of any kind is welcome so don't worry about it. I'm sorry that the game doesn't appeal to your tastes and I can kind of agree on a couple points.

    I'm not sure what you mean by the font (Its not Times New Roman) and there is no variety in the font, its the same one used through out. Saying that no self respecting artist would use it is kind of harsh me thinks haha

    I agree that the mix of soft and hard lines are a bit off but I believe my brother (The artist) did that so the enemies would stand out better as this game is a quick twitch type game and seeing the waves of the enemies coming is very important. On the phone they look better and aren't as noticeable. The coloring I think looks pretty good, the main elements stand out like the windows that you are protecting, the enemies, the weapons (flower pots,candy drops). The toon (the cats I'm guessing) do get hidden a bit behind the plants but when they push the pots you can see them better and really game play wise they are not too important as the player will be focusing on oncoming enemies and the game play is touch based so the character momentarily gets covered by your tapping finger.

    The button styling I actually think looks good, my bro is using Photoshop not CorelDraw, I don't know what he used to to get that effect but buttons in real life are usually plastic so it made sense to me. What else looks plastic specifically? Graphics look straight out of the 90s comment doesn't really help, as many 2d games were made in that era so I guess it should look like it came straight out of the 90s. Or were you just referring to the plastic look?

    Thanks for the advice but I won't be investing in a graphics pack or get a "proper artist" involved as I already have one, my brother. And yes of course I'm proud of our game haha, you have to be otherwise there would be no motivation to finish it and believe it or not it takes a lot of time to create all the art assets, design and "program" the game.

    Well if anything we'll take your points and discuss them and see what we want to do, thanks for your feedback!

    And by the way great job with your game Brood so far

  • Unfortunately we wont be able to release the game this holiday season. Our main hard drive died on us last week among other minor situations and I dont want to rush the game just to get it out for Xmas. I would rather take a couple more weeks to tighten everything up, also adding bosses, story artwork and original music takes time and shouldnt be rushed. Kitty Pot Cracker should be ready for release early January but we'll see how it all comes together. This is a good reminder to BACK UP Your game capx which we did thank heavens!