BillionYrBunker's Forum Posts

  • I just set up a new rig, late 2013 MBP/Windows 8.1 (bootcamp) with Parallels 9.

    Construct crashes every time I try to create a new or open a capx.

    Anyone having anything similar?

    Thanks,

    -Ry-

  • I'm attempting to place a piece I built in C2 into an Adobe DPS document. The game works perfectly, the issue I am having is whenever the user touches/interacts with the game the apps navigation pops up. I was told the following by a rep at Adobe:

    According to one of our developers, when you display HTML content in DPS, the viewer looks for elements with handlers such as onclick and ontouchstart or an event listener such as addEventListener. If any of these elements are present, tapping the item should not display the nav bars.

    If you dynamitcally set the element.ontouchstart function after the content has loaded, the nav bars will appear when the item is tapped. To suppress the nav bars, one approach is to change the function that applies the handler functions to use addEventListener.

    Anyone have quick fix in mind?

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  • Teious,

    I have used a couple different pieces I have built in C2 in folios and they have worked just fine. How are you placing it the InDesign file? Overlay Creator > Web Object?

    Also, have you been able to add a line of code to keep the in-app navigation from popping up every time a user interacts?

  • Appreciate the feedback and kind words! Johnny 5 was awesome. That was a great reference. Hopefully my bot will as 'personable' as J5.

  • Hello all...

    I'm one month into owning my license of C2 and am just getting started building my first game. My plan is to build it for use on on talbets. That may change though. I want to keep it real simple as far as the graphics go and from a design perspective am leaning heavily towards doing the entire game in grayscale with minimal color accents, mostly for expressions.

    Anyway, here are the first drafts of the main character:

    <img src="http://i.imgur.com/VAwN4bD.jpg" border="0" />

    Here are the first drafts of his expressions: Normal, Nightlights, Sleepy and RAMPAAAAGE!!!

    <img src="http://i.imgur.com/vCPPsX4.jpg" border="0" />

    Feedback appreciated.

    Cheers,

    -The Bunker-

  • Hmm... I just tried it again and it worked...

    Let's give it another try though: Skadoosh?

  • I'm putting the cart way before the horse here, but I'm really excited about the potential projects I can create now thanks to C2.

    This program is brilliant.

    Just playing around with the basics, here is the first thing I have created that isn't 100% wire frame. (It's like 70%, just parallax, particle and movement testing.)

    Cheers.

    SKADOOOOOOSH!

  • I've been testing out how to possibly add an interactive piece made with C2 to an iOS Newsstand publication using the Adobe Digital Publishing Suite.

    I have built a couple test pieces, they work wonderfully, only one issue: on any touch of the screen (iPad) the in-app navigation shows up. I hit up the Adobe forum first and was told the following:

    "According to one of our developers, when you display HTML content in DPS, the viewer looks for elements with handlers such as onclick and ontouchstart or an event listener such as addEventListener. If any of these elements are present, tapping the item should not display the nav bars.

    If you dynamitcally set the element.ontouchstart function after the content has loaded, the nav bars will appear when the item is tapped. To suppress the nav bars, one approach is to change the function that applies the handler functions to use addEventListener."

    Being a graphics guys, not a developer, I've been struggling all week to figure out how to add a handler into the index.html file that the viewer will recognize.

    Anyone have any suggestions?

    Thanks!

    -The Bunker-

  • Thats really nice. I like seeing how folks are pushing the boundaries a bit.

  • Greetings from the Midwest! I just purchased my official license for Construct 2 and have been officially hooked for a couple weeks now. Top shelf application!

    Looking forward to developing my first game.

    -The Bunker

  • Thats great man.

  • Top shelf man. Love the graphics.

  • Good call... I'll give it a test tomorrow. Thanks!

  • Again, really, really appreciate all the help!

    My mind has been blown by Construct 2.

  • Really appreciate all the tips!

    I worked on it last night and got pretty far with a combination of the suggestions you all gave. I can aim by touch and drag on the player sprite and fire when the touch/dragged is removed.

    The problem I am now running into is with the navigation. I need to be able to use pathfinding to find a path to a touch, however when I do so, the player sprite fires.

    Can't seem to find a way to separate the two events without getting one (or the other) to stop functioning.

    Here is my first capx (it's rough): docs.google.com/file/d/0BwBgS0CgFcUdMXJ6WjBXRVhxSWs/edit