Bilaterus's Forum Posts

  • 12 posts
  • Hello everyone! My name is Trilaterus, I have actually made a game in Alpha called "A Thousand Hands" in Construct 2 and more about it is in the completed section of these forums! I just need some more rep to post links to it though... I'm getting closer!

    See you soon!

  • A Thousand Hands

    Alpha

    Made in Construct 2

    A Thousand Hands is an arcadey PC game which involves using every key on the keyboard at the same time.

    Lore

    In a world full of spells, potions and magic, making deliveries seem easy! Especially since the Master Deliverer perfected the ancient ways of logistics, ensuring all items were never dropped or lost ever again.

    Although he's on holiday and he's left you, his student, to be Post Master whilst he's away.

    WARNING (Must Read):

    This game involves pressing and holding multiple keys on your keyboard. The measurement of how many keys it can register at the same time is called NKeyRollOver (NKRO). It is recommended for this Alpha to have 6+NKRO. To test your keyboards NKRO go to the following site:

    http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx[/code:35mbdf1m]
    and quite simply press and hold up to 6 keys and see if they all register, ensure to try with different combinations.
    
    -----------------------------------------------------------------------
    
    Art: Myself (woo!) using CorelDraw and Photoshop
    Music: Kevin Macleod "Crunk Knight" - http://incompetech.com/ [i]and[/i] Audacity + Online Piano
    
    [img="https://i.imgflip.com/dy668.gif"]
    (Rubbish GIF, dang you imgflip!)
    
    -----------------------------------------------------------------------
    
    Downloads:
    
    Google Drive
    [code:35mbdf1m]- https://drive.google.com/file/d/0B-1nIpPDmmZub2ZaQUNaY1ByQlE/view?usp=sharing (RAR, Windows)
    [ul]
    	[li]https://drive.google.com/file/d/0B-1nIpPDmmZuQVpXb1ZaQ3JOa2M/view?usp=sharing (ZIP, Windows)[/li]
    	[li]https://drive.google.com/file/d/0B-1nIpPDmmZucHFPc3J6VVVKOUk/view?usp=sharing (RAR, Mac)[/li]
    	[li]https://drive.google.com/file/d/0B-1nIpPDmmZudkF6QkxDWk93SGM/view?usp=sharing (RAR, Linux 32 and 64 [File is kinda big!])[/code:35mbdf1m][/li]
    [/ul]
    Kongregate
    [code:35mbdf1m] -http://www.kongregate.com/games/bilaterus/a-thousand-hands[/code:35mbdf1m]
    
    Thanks for reading and playing, I made this game so that it could be my first and only in my portfolio. I want to release it so that I can truly experience the full journey, from planning to polishing. Due to deadlines and University things I won't be able to update it until at least after the [b]Friday 14th November[/b], until then though Happy Holding!
    
    [h2]Psst! There are plans for a HUGE update at some point and it's not just some polish or bug fixes... It's a gameplay change! All I can say is hold onto your hats when Power Drop hits the game...[/h2]
    
    Known Bugs:
    [ul]
    	[li]Tabbing out of the game whilst holding an item and then tabbing back in allows the item to stay in your hand even if you are not holding the key[/li]
    	[li]Music restarts when you load the Main Menu[/li]
    	[li]Some sine movements aren't working properly (I'm looking at you furthest to the right item! >:([/li]
    [/ul]
    [ul]
    	[li]Please let me know if... no, when you find some bugs! Post them here, either with a screenshot of your highest score or a hand pun that deserves a thumbs up! (Good luck with that)[/li]
    [/ul]
  • Heya Pakost! What you need to do, even though it's aimed at being a stand alone client game, is include the Browser object.

    The Browser object has functions (or actions) such as 'request fullscreen' and 'close', using these will close or enable fullscreen even in games exported in Node-Webkit

  • Rather than using the action Play audio, make a global variable and a new event which says "If PlayMusic (your variable) = 1" -> Play Audio

    Also when you want to stop it just add another event after that saying "Else" -> Stop audio (or pause), and then changing the variable value

  • Maybe you could make a function, that way you only have to write the entirety of the code once and if you ever add more sounds to it you just have to update the function.

    Go through the Construct Manual and check out Functions

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  • It won't leave PC, it's core mechanic revolves around the entirety of the keyboard. Could it be done so that each user sends it via an anonymous email address? This is easy to just say but I don't know how to go about doing this so I don't know the limitations

  • TL;DR - Is there a way to receive user input (probably via textbox object) and have that sent to me (via... email maybe?)?

    As I near the end of my game (Woo! Hopefully should be on the works in progress/completed creations sub forum some time this week) I started wondering from a design perspective, what would be an effective way to get feedback on the game in a format I wanted. I had an idea that after the player lost, if I generated a single random question (from a preset of prewritten ones) then they could optionally answer it and continue, or just continue anyway. After they have sent an answer to that question then it would no longer 'spawn' so slowly and not forcefully the player can answer all the questions. I'd end up with either a result or a 'Didn't bother to answer' result, both of which are useful in their own way ^^

    Either this is really really not necessary (although it does seem handy...)

    Or it's just too difficult since it may need too much information (the player would probably need to put in their own email address and then confirm boxes and blerh)

  • Have you tried using Export directly from Construct?

    File > Export Project > Scirra Arcade > ? (I've never needed to go this far so try it from there!)

  • Thank you so much!

    I've been playtesting for 5 minutes and no problems so far! This bug has been on my to do list since I started making the game ^^

    Thanks again, especially for the quick and concise respone :)

  • Hi all, the problem in a nutshell is that sometimes the following function returns 0 (according to the debugger, either it's returning 0 or something that's not a valid key code)

    Essentially what I want to happen is:

    > call the function "SpawnLetter"

    set tmp = 65

    tmp = random(65, 91) // 65-90 is the range of letter keycodes

    if tmp not in use, return tmp

    if tmp in use, recursively call

    Here is a picture of the Function in the event sheet

    The game (One Thousand Hands) is attached as a single capx file (I apologize in advance when you see my terrible structure!)

    If there are any parts that aren't clear (due to my naming and such) let me know!

    Also if you want PM me what you think of the game, it's not really self explanatory atm but if you're willing to work it out it's definitely playable!

  • Oh I've been so blind!

    Thank you for your reply, I'm now using a combination of variables (I might change it for an array when I implement more attacks) and I also figured out I could use both "On key pressed" and "On key released" to track if the player is holding the key down or not, without making the variable fly off the charts when its increased :P

    I would post links but it's quite difficult as a new user to the forum, thank you for your help though! :)

  • Hello guys! This problem is not technical as much as it is logical, yet I can't seem to wrap my head around how to code (use the event sheet) to get my desired result.

    The player will have to press and hold a certain pattern and amount of keys in order to do an attack, after the attack has been done the player needs to repeat the sequence in order to do the attack again.

    Here is a couple of examples I have made that come close to what I want it to be like (you should see why being able to reset the sequence is important to not make the game unfair)

    Example 1:

    LINK: h.ttps://googledrive.com/host/0B-1nIpPDmmZuajFMLUJfQXRhVm8/index.html

    CAPX: h.ttps://drive.google.com/file/d/0B-1nIpPDmmZuYzdiOE9fZUdpRmc/edit?usp=sharing

    Example 2:

    LINK: h.ttps://googledrive.com/host/0B-1nIpPDmmZubFJSUjk3WlB4cTQ/index.html

    CAPX: h.ttps://drive.google.com/file/d/0B-1nIpPDmmZuS04tNjZWbXMySE0/edit?usp=sharing

    (I think I've uploaded the right files correctly)

    Instructions:

    Hold in this order (F + S + H + D + L)

    You can hold (F + S + H + D) and then tap L in both versions, I do NOT want the game to be like this, rather the opposite, that the player keeps repeating the sequence since I plan on adding different attacks (I hope by playing it makes my issue make more sense, I might be over explaining it :P)

    Thank you in advance for checking it out, if you don't have time to download and check the event sheet then the LINK is the straight up game so far so yeah!

  • 12 posts