bigkemp's Forum Posts

  • 6 posts
  • Im looking for a way to make my Sprite (=Hero) ,

    jump from one side to the other just like in ninjump.

    to move from one side to the other and back its easy, what Im having trouble with is making it jump in a parabola..

    any ideas how to do this correctly?

  • Hi, Kfirlan

    currently we are working on a multiplayer mode, tho Im guessing first we will wait and see how much traction this concept can really bring

  • hi LaurenceBedford, We used this tutorial to make the online leaderboard:

    https://www.scirra.com/tutorials/4839/c ... -php-mysql

  • Hi all, we published our first app to the playstore, and we would love to get some feedback

    about hows the app right now and what can we add / change to make it better and reach a wider range of people.

    thanks!!

    link for the app:

    https://play.google.com/store/apps/details?id=com.kompapompa.gamerrush

    here are some screenshots:

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  • hello, Im making a gamer theme trivia game and I need a good graphic designer to make all the app's GUI.

    the app already has a certain design that should be taken as a guide line to what I am looking for..

    we're talking about 2BG, 15 characters sprites, logo, 10 buttons and afew other sprites.

    would like to get an offer for this kind of amount of design done..

    thanks!

  • Im having abit of problem with my game..

    I have 6 turrets positioned like this:

    *=turrets

    • *---*----*---

    l I

    l I

    l I

    • *---*----*---

    inside the boxed area there are 3 AI enemies and the player..

    every 3 seconds 3 random turrets fire 1 projectile each at random angles..

    the goal:

    I need the enemies to avoid the projectiles...

    the problem

    I did try using pathfind and waypoints sprites that randomly change whenever they are triggered..

    but the Ai sometimes ignores the obsticales (=projectiles) and run through them

    so far I managed to get the Ai to be smart enough to stay alive for about 11 seconds..

    Im guessing the pathfind is too slow when using dynamic obsticales?

    any ideas how to solve this?

    any help would be great, been trying to work around it for days...

  • 6 posts