Bigheti's Forum Posts

  • > I made the game and access it normally through the emulator.

    > But when I export to HTML and I will view the page index.html in the emulator it is not loaded. This occurs both locally and on the hosting server. What am I doing wrong? Do I have to insert some code in the index.html page? Do I have to add something in the export directory of the index.html page?

    > Thank you!

    >

    No you do not have to add anything. First, are you using construct 2 or 3?

    Also I suggest (because exported game comes with service worker), to delete cache and service worker files from exported games (remove sw.js).

    Navigate to domain where you host game localy or remotly. Hit F12. Continue as in this answer:

    Try the game in emulator again.

    If it doesnt help, I need more specific details, console.log screenshot would help.

    Done!

    It's simple: only put in the layout area a Gamee Plugin instance

    Tks for support...

  • I made the game and access it normally through the emulator.

    But when I export to HTML and I will view the page index.html in the emulator it is not loaded. This occurs both locally and on the hosting server. What am I doing wrong? Do I have to insert some code in the index.html page? Do I have to add something in the export directory of the index.html page?

    Thank you!

  • GameeApp - What parameters will the judges evaluate to determine the winners of this GameJam?

  • Dux Math - Minus — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/dux-math-minus-3891

    <h3>Dux Math - Minus</h3><div class="deshr"></div><p>An Educational and Dynamic game where you must help the Dux Math rabbit to save his friends from the boxes that fall from the sky, for this you must solve the Minus accounts displayed in the boxes.</p><p>I commented the whole Capx but if you have any questions, comments, offers or bug reports you can always mail me.</p>

    • This template requires Array Construct 2 knowledge. I really encourage you to read Construct 2 manual first.
    • This template uses the free behavior third-part addon "LiteTween" by lunarray in version 1.7. See more about "LiteTween" in:

      scirra.com/forum/behavior-litetween_t70700. This addon is used in the easteregg sprite move it to the score.

    <h3>Features</h3><div class="deshr"></div><p>? Full Game (All graphic files and sounds)</p><p>? Simple Gameplay</p><p>? 31 Different Minus Operations</p><p>? Compatible With All Browsers</p><p>? Mobile Controls and PC Controls</p><p>? Construct 2 File included! (.capx and .caproj all source)</p><p>? Responsive</p><p>? Resolution 1280?720</p><p>? Easy to export to Android, Windows Phone and IOS</p><p>? Ready to customize</p><p>? 97 Construct 2 Events</p><p>? 4 Construct 2 layouts</p><p>? Does not contain PSD or AI files, only EPS, SVG and PDF.</p><p>QUESTIONS? Don?t hesitate in asking me: bigheti@gmail.com</p>

    Use this topic to leave comments, ask questions and talk about Dux Math - Minus

  • Dux Math - Plus — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/dux-math-plus-3890

    <h3>Dux Math - Plus</h3><div class="deshr"></div><p>An Educational and Dynamic game where you must help the Dux Math rabbit to save his friends from the boxes that fall from the sky, for this you must solve the Minus accounts displayed in the boxes.</p><p>I commented the whole Capx but if you have any questions, comments, offers or bug reports you can always mail me.</p>

    • This template requires Array Construct 2 knowledge. I really encourage you to read Construct 2 manual first.
    • This template uses the free behavior third-part addon "LiteTween" by lunarray in version 1.7. See more about "LiteTween" in:

      scirra.com/forum/behavior-litetween_t70700. This addon is used in the easteregg sprite move it to the score.

    <h3>Features</h3><div class="deshr"></div><p>? Full Game (All graphic files and sounds)</p><p>? Simple Gameplay</p><p>? 64 Different Plus Operations</p><p>? Compatible With All Browsers</p><p>? Mobile Controls and PC Controls</p><p>? Construct 2 File included! (.capx and .caproj all source)</p><p>? Responsive</p><p>? Resolution 1280?720</p><p>? Easy to export to Android, Windows Phone and IOS</p><p>? Ready to customize</p><p>? 97 Construct 2 Events</p><p>? 4 Construct 2 layouts</p><p>? Does not contain PSD or AI files, only EPS, SVG and PDF.</p><p>QUESTIONS? Don?t hesitate in asking me: bigheti@gmail.com</p>

    Use this topic to leave comments, ask questions and talk about Dux Math - Plus

  • Cool game AndreasR, congratulations. Your job to do all elements in one game is fantastic. I sent you a PM with ratted thsi game!

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  • Yeah...perfect now! Thanks for help!

  • Problem Description

    ____The player does not jump through the platform ____

    Attach a Capx

    ____ https://www.dropbox.com/s/wkeeoaj1nd8n6 ... .capx?dl=0 ____

    Description of Capx

    ____ A platform game where the player must jump across the platforms. The platform "barranco_flutuante" contains behavior SOLID and JUMPTHRU, but the player collides on it and don't jump through it ____

    Steps to Reproduce Bug

    • Drag to scene the plataform sprite
    • Put it the Solid and Jumpthru behaviors
    • Press F5 to test the game in browser.
    • Test the player jump under the plataform

    Observed Result

    ____ The player don't jumpthru the plataform. It's colided with plataform ____

    Expected Result

    ____ The player jumpthru the plataform ____

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Edge: YES

    Operating System and Service Pack

    ____ Operating System: Windows 10 Pro (64 bits), Version: 1511, Build SO: 10586.164 ____

    Construct 2 Version ID

    ____ License: Standard Early, Release 225 (64-bit) ____

  • After export the project in C2 to HTML5, how I see the codebase this project? Is possible?

  • Yeah...this is perfect to my new game.

    Tks a lot dude!

  • Hi!

    In a game with top vision How do I to make the player "walk" the screen via touch commands(tap) and ever "looking" to the position of the last touch screen?

    In other words: How to do the Beginner's Tutorial made by Ashley (https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2 with Touch Controls without a joypad?

    Please, help me!

    Tks

  • Link to .capx file (required!):

    drive.google.com/file/d/0B0mwFXeygaVdZTF2SzdVQ05yY1E/edit

    Steps to reproduce:

    1. Put a TiledBackground image in the Layer 0 and rename this layer to Background.

    2. Insert a new layer and rename it to GameObjects.

    3. Go to Layout 1 and put the Box Sprite in the scene.

    4. Wiht the CTRL pressed, left click buttom mouse over the Box Sprite and drag it. Repeat again to obtain 3 box in the scene over.

    5. Create a new layer and rename it to TestLayer.

    6. In the Layout1 add a Mammoth Sprite over the Box Sprites.

    7. In the Event sheet 1 click in Add Event.

    8. Select Mouse.

    9. Select On click.

    10. Select Mouse button: Left

    11. Select Click type: Clicked

    12. Press Done button.

    13. Click in Add action.

    14. Select Mammoth.

    15. Select Move to layer.

    16. In the Layer complete with the number 1.

    17. Press Done.

    18. Click in Add Event.

    19. Select Mouse.

    20. Select On click.

    21. Select Mouse button: Right

    22. Select Click type: Clicked

    23. Press Done button.

    24. Click in Add action.

    25. Select Mammoth.

    26. Select Move to layer.

    27. In the Layer complete with the number 2.

    28. Press Done.

    29. Save the project.

    30. Press F5 to see the results.

    Observed result:

    In the browser, when I click with the left mouse button or right mouse button, NOTHING happens

    Expected result:

    When the user click with the left mouse button, the Mammoth Sprite must stay behind of the Box Sprite.

    When the user click with the right mouse button, the Mammoth Sprite must stay ahead of the Box Sprite.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 Professional 32 Bits

    Service Pack 1

    Construct 2 version:

    STANDARD EARLY

    Release 149

  • Tks a lot man...

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/47874986/C2Bug/Aula%2037.capx

    Steps to reproduce:

    1. The Orbit Global Variable is 0;

    2. Player have a Plataform and ScroolTo Behaviors and is on Earth by event 1;

    3. When Player collision to Sprite ChangePlanet (red color) is set 1 to Orbit Global Variable by event 3;

    4. Player go to the Moon by event 2;

    5. In the Moon, when Player collision to Sprite ChangePlanet (red color) is set 0 to Orbit Global Variable by event 4;

    6. Player return to Earth.

    Observed result:

    The Player don't change to the Moon.

    If I Toggle Disable the Event 4 the player go to the Moon after collision the Sprite ChangePlanet (red color).

    Expected result:

    The Player can change to the Earth or Moon many times as desired.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 Professional - 32 Bits

    Construct 2 version:

    r130

  • Interesting this 2D Animation Game. I will test and if it's good I'll buy. Let me see this SPRITER...