BigDream's Forum Posts

  • Hi!

    I wanted to know your opinion on using royalty-free music in games.

    Royalty-free means that you pay a one-time fee and then you can use the music file (in this case it's a music file) in your projects multiple times. But royalty-free is non-exclusive license which means other developers can buy the same track and use it in their projects. So, isn't a bad thing that the music from your games can be heard in a bunch of other projects out there? This question keeps bothering me...

  • Hi!

    Is it possible to completely delete game's saved data so it would be like a person never played the game before (when they actually did)?

    P.S. - "Restore Global Variables To Default" doesn't work in this case.

  • Excal, this method is known already. If I remember right, it just deletes some data from image files. This data might be useful for different software like Photoshop but sure it is not needed for your games.

    Ashley, I know that but I thought if the image is small PLUS it gets recompressed by C2, it's even better. Isn't it?

  • Hi!

    I found a good website that lets you reduce the file size of your images (the images won't lose quality)so your projects won't be too heavy.

    Maybe some of you already know about this website. Anyway, I thought this might be useful for you guys.

    Here is the website

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  • Hey guys! Is there any news about it? Because I'm having same problem and because of this I can't use the latest beta but I need it since it has some important for me bugs fixed!

  • Like always, one problem follows another...

    I updated to the latest beta (r143) and Construct crashes as soon as I try to run it! I'm using Steam version...

  • I've checked the lastest Beta release's Change Log and look what I've found:

    "Bug Fix: Mouse: 'Is over object' did not always work properly after a save/load"

    Thank you spongehammer

  • Yesterday I already asked this question on the forums, and someone even posted a reply, but unfortunately I can't view it! When I try to open my thread it says that file wasn't found on the server! I need help so I'm asking the same question again, don't mean to spam!

    My problem happens after using [Save & Load]! When I save and then load my game, some of the Mouse events stop working (Mouse Over behaviors).

    I really need this not only for good looking buttons but also because some of other game's events depend on this!

    So, when I put cursor over Button it must change anim's frame to highlight the button. It works fine but after saving and loading the game those behaviors stop working...

    How to solve this problem?

  • Yep, it works just fine! I spent so many weeks trying to solve that problem but I couldn't find a way to do that. Now I hope this thread will help others in the future.

  • Sulli

    Yes, I downloaded the .capx <img src="smileys/smiley42.gif" border="0" align="middle" />

  • I needed the .capx

    Thank you guys for your help!

  • , could you please send me the .capx with your changes?

  • Sulli, weeks ago I contacted Ashley about this problem but he told me to post to the forums. I knew it wasn't going to help... But anyway, thank you for trying!

  • "For Each" doesn't work with triggers, but I do have one!

    The event is something like this:

    If [Enemy is on stopped] + If [Enemy is overlapping Player] then [Enemy play "Attack" animation] and [Play sound "Attacking"]

    Since I have [On Stopped] trigger, the "For Each" loop won't work.

    Let me know if you checked the .capx and have any ideas, please.

  • Hi!

    When [Enemy] is close to [Player], enemy plays attack animation and then plays sound of attack. It works well with a single enemy but I'm going to have more than one enemy of same type on my level. And the problem is that when I use more than one enemy, the sound of attack doesn't play at all or sometimes it plays for only one enemy. What should I do to have each enemy play attacking sound as soon as it gets close to Player?

    drive.google.com/folderview