Hey, guys!
I've been searching forums to find a solution for my problem but all thosee examples eaither too complex for me or not exactly what I'm looking for. As I can see, it's not hard for you to figure out the inventory thing. So, please, can you help me with what I need:
A simple 3 Slots inventory. It must work like this:
1) Player picks up an item and the item goes to any free slot of the inventory
2) If all 3 slots are full, the player can't pick up the items anymore
3) After the item was removed from its containing slot(for example, removed by event), that same slot becomes available for another item to pick up
I would appreciate your help with this. Thank you in advance!