beni92's Forum Posts

  • Hei,

    does this help

    [attachment=0:ftxnny88][/attachment:ftxnny88]

    Beni

  • Could you please Debug your Project and watch if Timer.Text has a value when you start this layout. I think if nothing is happening that Timer.Text is not set or not a Number Value.

    THX

  • I can't open this right now, can you make a screenshot from the parts and post it please

    Thx

  • Hei,

    you could change the collision box of the platformer to something like this:

    [attachment=0:iudglnq1][/attachment:iudglnq1]

    I hope i could help

    Beni

  • Hei,

    you could go thru all members of the family and save the highest value and the UID from the instance in a variable.

    something like that:

    function getHighestVar

    {

    local var1

    local var2

    foreach fam

    {

    if(var1 < fam.var)

    {

    var1 = fam.var

    var2 = fam.UID

    }

    }

    return var2

    }

    and then you go like pick by uid with calling the function

    i hope i could help

  • Did you try it with Timer.Text? This gives back the Text of the Text object.

  • Thanks so much, you helped me a lot

  • Will this work with the lokal ip 127.0.0.1? Or how does this end up after i export this as a html5 website or on a phone?

  • Sorry maybe I was not clear what i wanted, I did load my XML document with all the pathes, I now want to load each document with the Data inside. The data is in my example a MapData. But with the AJAX Plugin i can only load files if prerender choose which File this should be. I cannot load these Files on runtime dynamcly. So this would mean i can't change after release a path in my XML File and a map.

    [attachment=0:1o3xvs7l][/attachment:1o3xvs7l]

    As I do it now I'm not satisfied. I load a php file on a server which gives me all my files in directory on the Server. But that would mean that the player has to be always online, and my game is just not that type of game which has to be alwaysonline :/

    Is there any way to do this "offline" (which means download once like in your tutorial explained)

    Thanks for your help

  • Hi there,

    I have a XML File with all the paths to my levels. The pathes to the Levels are paths in the ProjectFiles folder.

    [attachment=0:1ffmo5p1][/attachment:1ffmo5p1]

    I want to load my level variabl. So if a user clicks on Level 1, I want to load the file "Level1" in my ProjectFiles Folder.

    [attachment=1:1ffmo5p1][/attachment:1ffmo5p1]

    As Ashley wrote in this tutorial:

    [quote:1ffmo5p1]You can also allow yourself to change or add new levels after the game is published, without re-uploading the entire game. For example if you load a list of available levels from an XML file, you only need to upload or change a few .json files then edit the .xml file in order to add or update levels.

    But how do I load my Levels from various XML project files if I can't acces them variabl? Do i have to put all my Levels in one single XML file? Are there any known issues with big XML file (arround some MB (like 2 or 3))

    Thanks for your help

    PS: sorry zhat my english is not se yellow from se egg :/

    Best regards Beni

  • Thanks for your reply,

    I'm working in a HelpDesk and i thougt that the software we are supplying is strange, but this is simply outrageous xD

    funny

  • Hey there,

    I hope I'm not the only one, but when i take a search in the Forum with some keywords i don't get results.

    I got the message that some of my keywords were ignored: layout get set. I wanted to search through the Forum for some information to layout size. So i thought about a search for +Layout +Size. So both of the keywords have to be in my search results. But layout has been ignored??

    Is this on purpose or a bug, or am I just to stupid to search through the Forums

    best regards

    Beni

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  • Very intrested

    Great idea!

  • My question has still actuality. Can please sombody help me?

  • Yea kind of, but is a loader screen not only for game data to load, like images and so on?