So in my previous post, I asked for help with setting up RNG Odds that have diminishing returns on each press and have the button locked once the number hits 0. This works perfectly and I now have it assigned to a health system and an animation plays on a character whenever the button is played. However, I find the system exploitable and easily spamable. Is there a way of having the button temporarily disabled while the animation is playing and then, once finished, you can then click on the button again?
For reference, this is what my event sheet looks like: