BenBlazing's Forum Posts

  • Depends what you mean by 'task', probably use a global variable

    Well in the game I'm making, the player is a Carer in a Care Home looking after patients. Their tasks will typically involve managing their dietry needs and making sure that they're able to go to the toilet properly. The patient will be relegated to a particular room in the Care Home.

    I'll try using a global Variable as a test.

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  • I need to create a system where the player begins a level in a top down perspective and is able to transition between Top-Down overworld map and a Side-View of individual rooms.

    The main layout of the level has multiple rooms to walk around in from a top-down perspective and once the player enters a room, there will be a prompt that appears on the player's screen to press in order to enter a 2D, Side Perspective of the interior of the room that they are currently in on a seperate layout.

    In this perspective, the player will have the option to leave the room and

    return to the main map in the same position that they were in previously when they entered.

    Certain rooms will have tasks for the player to complete in order to finish the level. These tasks will be done through clicking on a button on screen using a mouse and an animation will play for each tab selected.

    I need to find a way of creating a system where the player is able to go back and forth between rooms and have the game remember that the player has completed a task in a room in order to progress.

  • I'm having difficualty trying to implement a knockback mechanic into my platforming game. How it is supposed to work is that if the player hits the side of the bottom of a wall or platform, the player will be knockedback. Think of it as someone who hits their head on something solid.

  • Create a variable jumpStr

    > Keyboard is Space down 
    ... Set jumpStr to clamp(jumpStr+dt*500, 100, 1000)
    
    
    Keyboard On Space released
    ... Player set jump strength to jumpStr
    ... Player Simulate Jump
    ... Set jumpStr to 0
    

    This will allow charge the jump from 100 to 1000 over ~2 seconds.

    Thank You

  • Hi there, I'm trying to make a game similar to Jump King where that game allows the player to hold down the jump button for a few seconds and when released, the power of the jump increases for however long the button was held (although there is a cap for how long this charge can be stored for).

    I am having trouble trying to figure out how to impliment this feature into my game.

  • Hello, I am having difficulty figuring out how to stop the timer at the end of a level and when you transition to a End of Level score menu, it will show the player how long it took for the player to finish a level.

  • I am having difficaulty making one of my enemies change from patrolling when theres no player in sight to when the player gets closer, he charges at the player. I am having trouble programing his LoS and having him switch to attack mode. What must I do to have my enemy go on a stampede when he sees the player?