bazzman90x's Forum Posts

  • I'm no veteran but I like to tinker with C2 now and again, how I have been learning is by looking and trying to recreate games from the 80s - pacman, astroblaster, and then some of the simpler platform games. Bit by bit see where you could enhance them and just tinker, make notes what worked, what didn't.

    good luck

  • Ok I sussed it, 'start page go' guess that was in the update...

  • Hello,

    I have just updated my copy of c2 with release 200 but when I start C2 it looks different, the start screen is missing, help!

    Cheers

  • I hope this answers your question - for now as a concept, I'd be interested in each browser as a different player

    Yes diagonal movement is allowed.

    There are just 2 types of 'piece' A and B, A can move unlimited but each position has a cost that comes off a total for the players turn.

    B can move 1 square at a time in any one turn.

  • Thank you Remus B

    The intention is for it to be an online multiplayer.

  • Hey thanks for responding.

    Input of the player is mouse clicks, they click squares in a grid to move around, I guess the same could be done with touch or keyboard.

    As it is simple movement on a grid, yes I don't see why it could not be played on different devices.

  • I have an idea for a game that I believe could be a hit but before going further, I need to prove it can work.

    To this end I am looking for someone to create this as a proof of concept that would serve as a testing ground for it's future development (or not as the case maybe).

    What I need is a C2 capx, that when run;

    Prompts for no of players to max of 5.

    On entering no of players, the game constructs a grid based on each player having a 10 x 10 block of squares. Each square being 32 x 32 pixels. (for theme think Holodeck Star Trek).

    Each player has an EP (Energy) of 100 each displayed.

    Play starts at random, players double click squares to move around, each square costing 10 EP.

    The idea is a turn based strategy.

    There is more but this is all that is needed and without giving too much away.

    Please state your hourly rate.

  • Do you still have this to download?

  • Wow, well done with your 2048.

    I'm a newcomer to C2 by around 2 months, for the last week I have been trying to create a game based on the movement for this but can't figure out how to move the tiles appropriately, would you post your capx for us to see?

  • Excellent work ! Now I should be able to build my game.

  • RamPackWobble - YES thats it !!!! absolutely brilliant.

    I' am an 'ideas' man, as in I come up with lots of ideas but have no programming knowledge, I will try to build on what you have generously helped me with.

    I was looking to hire someone to help me realize some of my ideas but I want to see if they're viable before committing to anything.

    Thanks again.

  • Nice one Joskin !

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  • I can post a capx on here? or do I need to host it some where?

    Again thanks for your help.

  • Global? I was thinking a local variable for each sprite would be needed.

    With your suggestion when space is hit, will the sprite that is lit remain lit?

  • hey Joskin, thanks for replying, are you able to show how it can be done?

    I tried to do a For loop to switch on each sprites, 'lit' animation, with a separate event to detect 'space' bar press which stops the loop but the loop just continues. I thought one way would be to assign a variable to each 'lit' animation frame and then do a compare.

    thanks for helping out.