Bass_X's Forum Posts

  • KFII Sorry I was closer to my project. Animation you have shown was great if you are still ready to help with the project for a fee check your Skype, I don't have enough reputation to answer using PM

  • Hi guys! My name is Oleg and I'm a 21 years old student from Moscow (Russia). I am new to gamedesign but I think I know Construct quite enough to create things which I really want. I'm trying to create a platform game with role playing elements for my first game. I have all for this game: music themes, sounds, graphics,history and animation. But there are two problems: magic effects and maping (level design). I have serious troubles with this, and looking for someone who can work as a partner in a small team consists of small team (me and you) targeting commercial game development. I respect laws of modern legal orders and do not reject to enter a contract according to the rules of the private international law.

    To sum everything up what I want: in the age of selfishness,loneliness and pure materialism I'm going to make a friendly atmosphere partnership because it is extremely hard to work on games by yourself.

    So I'm trying to find compos guy who are familiar with animation effects, drawing sketches, has good imagination and interested in developing something fantastic. To finish my first game we can work for a mixed payment and future income % or as a team and than if all would be great we can work as a real team for our projects.

    cs606326.vk.me/v606326262/401d/p2dkY8NKcAU.jpg

  • codah

    Family instance variables in my case,sorry for mistake

  • Hi guys! My problem is that I don't understand how to swap values in instance variables.

    Let's imagine I have sprite stuff_1 and sprite stuff_2 with family instance value 1 and 2.

    I want to set stuff_1 with stuff_2 value and stuff_2 with stuff_1 value.

    Because of Construct works from up to down, I have the situation that one of the values is already changed and give the other the changed value. I mean that in our situation stuff_1 has value 2 and gives it back to stuff_2, and value stuff_2 was not changed. Who knows how to simply fix it?

  • lucid

    Within Spriter

  • lucid

    I create new Spriter project and then imported another Spriter project into it and it was imported without char maps. Is that a Spriter issue?

  • Siberian

    If you want to make an A.I you should be familiar with families,picking instances and local variables. Also in most situations You should use a text for variables. If it seems for you as a great problem, try to concentrate small goals which you need to achieve, divide the problem into small in that way:

    your local variable AI can include text for example "find_enemy","fight_with_hero","get_out_base" etc.

    Let's imagine that enemy have a value "find_enemy". When find_enemy ->you combine events and behaviuours to find. When LOS ->set value to justice fight. WHen enemy hp less than 20 set value to injustice fight and etc.

    You should combine LOS behaviour and findpath behaviour with your knowledge of events system.

    I'm not sure that you want such kind of reply with your reputation

  • lucid

    It is B8_2. I tried to unistall and install the software again and nothing has happened(

  • lucid

    The issue with pivot points is still exist(((( Right now the image isn't shown(((

    And who knows how to prevent sprites sticking glitch?(guys on screen are both solids) I tried to use platform hitboxes but the result seems quite unnatural, may be there is an easy way how to divide sprites when there is a crowd of enemies in one place?

    I tried to use collision boxes in Spriter, I hold shift and drag it into the project and it nonetheless appears as an animation(

  • pxzin

    I think there can't be misunderstunding with this screen

    These guys are both solids and sometimes they when they overlaped they glitch and can't moved. Who knows what is the reason for that? I'm technically handicaped and can't explain it myself, may be you know the reason?) May be there is easy way how to prevent such glitches? I mean that when I have crowd, there will be a time when the problem will occur. Is this because I'm using Spriter? I don't think that this is actually an event problem, if it doesn't mean that problem can be solved with true events

  • Developing the game I found that if I have 1vs1 battle and the enemy is without jumping it is quite good, but If I have more than 3 sprites on the scene fighting there are a lot of glitches concerned with sticking. Is there any working solution how to prevent sticking in game? (Im not a native speaker, by sticking I mean that sprites are illegally pined to each, and they can't move and there is no exit)

  • lucid

    And the last important noobish question, I'm very sorry for it. I forgot to add a body part to my hero (a tail to the wolf) and now I have more than 12 animation without this body part. Is it a real situation to add this body part and how to do this? When I drag the new body part on the zero in timeline it nonetheless appears as an animation.

    P.S: brashmonkey.com/forum/viewtopic.php

    And may be it will be useful, I think I found bug there

  • Hi guys! I'm new to Construct 2 , and I'm trying to develop the inventory system myself.

    The logic I have is that in inventory I have 4 slots, where different armor must take place.

    I check if the slot was overlaped (means that a thing from armor took place at slot) and then I want things to take place in slots.

    The problem I have is that all weapons took place in the first slot and I don't know how to make it working step by step. May be smb has any suggestions?

  • I mean if I use method on screen it works how I want and when I place enemies on the layout, if they see a hero they act as a separate object, not as a whole. But the question is, is it efficient for optimisation or it is not quite good?

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  • Thanks, I'm a little bit embarrased but I attach my example only that people understand what I want because English is not my native Thank you very much!)