Basilboy's Forum Posts

  • Ah it does! Thank you!

  • I still want it to be spawned from the enemy though, like if the player was to the right of the enemy that the missile would go to the right.

  • bump

  • Please download the capx below

    https://dl.dropboxusercontent.com/u/308 ... speed.capx

    And if you can, explain what needs to be done to make this arc go right instead of left. Thanks!

  • They're seen in a lot of platform games, they stick to a surface and rotate around it endlessly. How can I make something like this? THNX

  • So, i'm trying to replicate classic megaman controls perfectly, like, I'm talking, PERFECTLY. I want to use the platform behavior, but I have no clue how to adjust the parameters to match that of megaman. Acceleration and deceleration, as well as gravity go by 'pixels per second per second'. What does per second per second mean? I can try to figure it out per second, but...per second per second? What? I took a physics class in 8th grade but I sucked at it so I need help. K THNX!

  • I'm targeting both computer and mobile platforms, and I don't see a "on touch released object", so I want to know how I can do the same thing as on key released with the touch object. K thnx!

  • Hopefully I can explain this right!

    So, every music track in my game loops. However, some tracks have two parts to them, "Track1_start" and "Track1_loop." Those tracks work like this: On function play music: (then two subevents) if music_loop (global variable) equals "y", then play "Track1_start" NOT looping. Then on "Track1_start" end, play "Track1_loop" LOOPING. But if music_loop equals "n", then just play "Track1" LOOPING.

    Then, I have it so that when the player goes on collision with a layout teleporter, then it stops all audio. Once a layout starts, it repeats the play music function.

    This bug I showed seems to only show up AFTER a track's start file has ended and its loop begins. Any time before that it works fine. I should probably upload a capx showing it in action, but, maaan...I'm just so frustrated with this already.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is horseshxt

  • Lerp is overly complicated and I find it quite stupid that C2 doesn't have a basic fade music effect.

  • Bumpy wart

  • Bump

  • Bump

  • I have exported my game to my dropbox, copied the public link, emailed it to myself, and then opened the link on my ipod touch 5g with ios 8. In safari in runs amazing, then I bookmarked it to the home page. Music doesn't work on the saved bookmark app thing now, but it still runs fine. So, cool right?

    I read that construct 2 can make games work offline, without an internet connection. So I turn off wifi and test it. And, it says it cannot connect to the server. Severely frustrated at this because I don't know why it doesn't work, is it because the files are too large? My game came out to be around 70mb, and about 90% of that is due to the media files. Why doesn't this work offline?

    EDIT: I have an update, now it does work offline, but there is no sound whatsoever. Is there a reason for this? Is there any way I can keep the audio?

  • Can you show me what you mean in the capx?