baodingball's Forum Posts

  • Ashley - Hello, I had a game exported for Android and I used Intel XDK to produce an .apk file so I can install it on an a samsung android phone. It works fine. However when I use the same procedure for the sample of Multiplayer Chat, I got the "Multiplayer not supported" error with the Android built using Intel XDK. I also tried a Crosswalk built with Intel XDK, it did not show any error but the app will not got beyond the login screen. Can you please give some advice what I should do. I want to run the multiplayer chat on an android phone using .apk install and not through actual browser. Thanks.

  • I have successfully exported my app to Android phones and can be downloaded for free at Amazon.com:

    http://www.amazon.com/Gerardo-Gervacio-Japanese-Flashcards/dp/B00J7HJBZW/ref=sr_1_4?s=mobile-apps&ie=UTF8&qid=1396022648&sr=1-4&keywords=japanese+flashcards

  • Thanks Colludium - I think there is something wrong with my code. I made a simple app that will increase the variable by 1 with every click of the button. I created a new Intel XDK project folder. Export my construct2 apps to that folder... build it and it is now working. Every time I opened up the apps, it's start with the latest variable. Even when I turned off the phone, the data in the array is saved. Attached is my sample capx:

    I guess I need to review the code to my game and find out where I screwed up! Again thanks.

  • Colludium, hi, it's me again. Is there some special setting that I should know about, like during export? During preview, the game seems to work ok. The scores are saved and when I restart the game, the score data are retrieved ok and I can continue the game from where I left it. But when I exported it on Android phone using Intel XDK, the scores will not save. The moment I close the apps the data are gone. When I restart the apps, I am back to level 1 again and the score board is totally blank. I am thinking maybe the browser automatically deleting the phone's cache or something. I hope you can give me some clue. Thanks. it's a bit late, so I will post the code later. Thanks.

  • Japanese Flashcards app/game for android. Hope to get some feedback

    http://www.kongregate.com/games/baoding ... -flashcard

    [attachment=0:38yvv52p]screenshot450x800.png[/attachment:38yvv52p]

  • Finished the beta version of my Japanese Flashcards apps/game. This is intended for android phones but I exported one for Kongregate. I tried uploading it on the Arcade but the size is too large. I hope to develop this further and add more functions and characters. Please try it and give me your feedback and suggestions. Thank you.

    http://www.kongregate.com/games/baodingball/japanese-flashcard

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  • I think I managed to get Webstorage working... at least for the PC browser. I still have not tested it on the android phone. I uploaded the game on Kongregate, below is the link:

    http://www.kongregate.com/games/baodingball/japanese-flashcard

    I tried uploading it on the Arcade, but the size is too large.

  • Well, some ESP also involves the surroundings, the environment, even time... not just the mind to mind. Precognition, for example is the ability to predict the future. I can have the player select a card first, then have the computer pick a random card. But this is generally for fun and not intended to simulate hard core ESP experiment so I would not go that far, though I think I can. Yeah, an online multiplayer version will be great, but I browsed the tutorials and I think it will take at least a month before I understand the new plug. But learning the multiplayer plug is definitely one of my goal.

  • Thanks dthomasdigital! I'm glad you like it. Still working on the binomial equation... you might have negative ESP though, that is scoring way below the standard, out of 25, you'll probably get 4-5 correctly. I will release the android apps as soon as I figured out how to save and load scores.

  • Hello Everyone. I'm currently working on a ESP Card Test for Android phones as game programming exercise.

    Here is the link to of the game in the Arcade:

    http://www.scirra.com/arcade/addicting-example-games/14243/espandroid

    Still working on the scoring system... if anyone has good understanding of the "binomial distribution" and willing to explain it to me, it will be much appreciated. Thank you.

  • Colludium - Thanks for the feedback, and you are right! I am still very much confused about NodeWebkit being a wrapper, or whatever part it actually plays in construct. But I did use it as part of my code together with AsJSON and I was able to save my array to a text file and was able to load it during start up of the game. I am now able to continue playing my game from where I left it. But this does not solve my original problem of saving the game on android phone.

    The code works when I "preview" the game on my PC but when I exported the game on my android, it won't save. Maybe this is what you meant by the "Nodewebkit is a wrapper for Windows/OSX/Linux?!?

    While not giving up hope, I am thinking that may be I just did not specify the right "path" for an android phone. I hope someone can share some of their ideas on how to save games on android phone.

    PS. I used Intel XDK to export my phone to android. Except for the saving part, the game works fine on my android phone.

  • Hello, I made a game for my android smartphone. now I need to add a feature that will save the player's score permanently on the mobile phone.

    I use 2D array to keep track of the player's various scores on each level of the game. As far as my research goes, I think my option is using Webstorage or NodeWebkit. If I understand it correctly ( please correct me if I'm wrong...), I think that NodeWebkit is better as the saved data will not be deleted when the web browser's cache or cookies or something is cleared, and is not easily edited by the user. But I still have not found any sample capx that shows how data is saved locally on the phone's memory using NodeWebkit. I tried reading the manual on NodeWebkit, but I still can not figure it out yet. A working sample will be a great help.

  • Hello,

    Can someone please point me to the right direction, share some links perhaps? I made a mobile apps and now I want to put a banner ads on it. The banner ads button, when clicked, will open up a mobile browser to my Amazon.com store or product links. Is this possible? Thanks.

    Regards,

    Baodingball

  • Hello Bradfordhinkle,

    We create a Global Variable text called "PlayerTurn" to determine whose turn it is. PlayerTurn is assigned a value either "Red" or "Green."

    Every time an event is executed, PlayerTurn is checked:

    If PlayerTurn = Red, then Red pieces are moved, Else Green pieces are moved.

    Then you need to assign an event, that when executed, will automatically change the value of PlayerTurn from Red to Green and vice versa.

    In the .capx sample we have attached, we used the Missile to trigger the change:

    When Missile is destroyed and current PlayerTurn = Red, then set PlayerTurn = Green

    or

    When Missile is destroyed and current PlayerTurn = Green, then set PlayerTurn = Red

    This is just one way of implementing Turn Based and I am sure there are better solutions.

    Im not realy good at explaining things but i hope the .capx will help you get a better picture.

    http://dl.dropbox.com/u/132953774/Turnbase_sample.capx

  • Duh... ok...

    Now I feel i posted a stupid question... can't believe I missed that.

    But thank you thank very much... yeah, Map2 is working now. Thanks again.

    baodingball

    PS, that was some light!

    <img src="smileys/smiley4.gif" border="0" align="middle" />