Hello Bradfordhinkle,
We create a Global Variable text called "PlayerTurn" to determine whose turn it is. PlayerTurn is assigned a value either "Red" or "Green."
Every time an event is executed, PlayerTurn is checked:
If PlayerTurn = Red, then Red pieces are moved, Else Green pieces are moved.
Then you need to assign an event, that when executed, will automatically change the value of PlayerTurn from Red to Green and vice versa.
In the .capx sample we have attached, we used the Missile to trigger the change:
When Missile is destroyed and current PlayerTurn = Red, then set PlayerTurn = Green
or
When Missile is destroyed and current PlayerTurn = Green, then set PlayerTurn = Red
This is just one way of implementing Turn Based and I am sure there are better solutions.
Im not realy good at explaining things but i hope the .capx will help you get a better picture.
http://dl.dropbox.com/u/132953774/Turnbase_sample.capx