BadMario's Forum Posts

  • Yeah, I thought it might be something like that, and I got a confirmation by Toby ( maker of Ultimate ads plugin ), but go to any gaming portal and you will see them using adsense/adsense for games. 1,000,000 impressions is probably not a number they enforce strictly, and anyway, I used to get up to 10,000,000 ad impressions per month with CPM Star back in flash days, and I was far from some big shot.

    CPM Star ads which worked with flash games, but they do have other ads designed to go, like adsense, on pages with games. They don't have these restrictions, so I may end up using those in my own setup without a plugin.

  • An experienced javascripter can finish and test monetization plugins like this in 2 days, so there is no excuse for not having this or after all this time having admob, but not having native HTML 5 ads like adsense or adsense for games. It's absurd.

  • I haven't checked it out yet, but are you saying that monetization part is not included ( again )

    If so, just another pointless, waste of time plug in. I have been waiting for a reason to move on to version 3, but I guess, still no reason to do so.

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  • I think you are confusing game size and memory usage.

    I have a game that is around 10MB, but memory usage is around 150MB, because all images have to be decompressed once in RAM.

    If you game is 100MB in size that means actual size in RAM could be easily over 1GB.

    I think........

  • Well, how much do you want to spend?

    I always go with Clevo laptops, in the US re-branded as sager, xotic PC has some, 15" version will cost you around $1700 for a pretty nice one.

    Another bonus with these is that you don't get any pre-installed crap like you do with most mainstream brands ( Dell, HP, Toshiba , etc... ).

    There are cheaper ones, but if you really want to edit video, if possible better to go with something in the $1500 + range

    If you wanna pay absurd prices for a 17" one that has a desktop CPU and 2 nVidia cards running together, it may be about $4000+, but you can't beat that one at anything.

    But, do some research, because screen options vary quite a bit and you wanna make sure you get a good one. Nothing worse than paying $2000+ for something like Alienware and the screen is crap.

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  • Try not to have too many things on screen at the same time

    As for code, unless you are doing something really stupid optimizing not necessary

    That really is about it. But you can't sell that, so you have to make up a lot of shit that in the end still comes down to: try not to have too many things on screen at the same time.

  • When you have too many images to update, delete, whatever, it's easier to just create a new animation, then delete the old one, and give this new one old one's name

  • [quote:2kc5coac]i wouldn't know how to do it differently as it is the same in every animation software there is i.e

    No, it's not. In Flash for example you can select everything at once and update all images. And as far as I can remember it's always been like that.

  • You can use mobile ads in your games made with a program not exactly optimized for mobiles.

    You cannot use regular adsense, adsforgames even though this is the actual native territory ( HTML 5 ) for Construct.

    Makes absolutely no sense, so it's not good at all until somebody at Scirra headquarters goes: "&%^*&$ what are we thinking?? Yeah, we should fix this shit"

  • If you can't figure it out, then, instead of setting it to invisible set its X or Y to GTF outta here, something like -9999

    This is actually preferable to visible/invisible because you can still accidentally click on an invisible object causing unexpected things to happen ( unless you add if opacity = 100 condition )

  • [quote:1234h4yy]As any one successfully code over their game in unity 3d. Because i am now learning C# thanks to construct 3 force me to go finally put 100% in learning C#

    I would not just go 100% into learning C#.

    Do a few Unity tutorials so you get an idea of what's what and start porting your game to it, learning C# along the way. Unity also does a lot of things for you, so it may not be nearly as hard as you think.

  • instance variable ( call it overlap ). If overlaping set to 1, in not set to 0. Then do whatever you want when it's one way or the other

  • It can save anything you want

    LocalStorage save item "namegoeshere" to yourvariable

  • local storage