bachrock's Forum Posts

  • Sounds like it's the editor crashing on you, would you know what version of Windows are you using?Vista 64-bit

  • I'm wondering if you're still working on it as well.

  • I third that.

  • It's happening again. Any ideas?

  • I just reinstalled it and it's fine now. Would still be nice to know what to do if this happens again.

  • I've been using Construct Classic for a month or so now and this has never happened. When I opened it up, I couldn't do anything. I would try clicking everywhere and still just get a beep, the sort of beep you get when say you open 'options' dialogue in a program and then try to click around in the program. Thing is, I don't see any open windows like that. I did just open the program after all. Any ideas short of reinstalling the program?

    EDIT: The beep happens once I open a previous program or start a new one. Before then I can click around.

  • Any thoughts?

  • That's it! Thanks hound!

  • I'm wondering how to set up my game so it can be viewed full screen on a variety of screen sizes. Perhaps 640x480 to 1920x1080 is a good range. How would I do this?

  • I'm not sure I get your problem. You can't load(open) some of your cap files, or your game didnt load some files?

    The former.

  • The game I've been working on won't load. Out of the example .cap's i've tried, some work and some don't. I don't see a pattern between what will and won't work. My first attempt at a game actually loads. Any idea what's going on here?

  • If you have the tile numbers in an array you can push the first element to the back, then pop the first element.

    [1,2,3,4,5] - Starting array

    [1,2,3,4,5,1] - Push first element to the back

    [2,3,4,5,1] - pop the first element from the front

    Push the last element to the front and pop the last element to go the other way.

    Thanks theubie. I've been doing tutorials that relate to platformers. It makes sense to have a sprite for the main character, each enemy, etc. With what I'm trying to make now though, how would I add conditions to tiles that look the same? I could add them separately and give them different names, but it seems there must be a better way. Do you see what I mean?

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  • The game I have in mind involves a grid of square tiles. I want to make it so a line of tiles can be shifted. So a row of 1,2,3,4,5 would become 2,3,4,5,1. I've been trying to come up with a way to do this, but it seems all my methods are really inefficient. Can people help me with this? Thanks.

  • The game I have in mind involves a grid of square tiles. I want to make it so a line of tiles can be shifted. So a row of 1,2,3,4,5 would become 2,3,4,5,1. I've been trying to come up with a way to do this, but it seems all my methods are really inefficient. Can people help me with this? Thanks.

  • The game I have in mind involves a grid of square tiles. I want to make it so a line of tiles can be shifted. So a row of 1,2,3,4,5 would become 2,3,4,5,1. I've been trying to come up with a way to do this, but it seems all my methods are really inefficient. Can people help me with this? Thanks.