So I have several identical characters walking around with the solid attribute. When they collide they change directions.
I want to have them stack on top of each other, possible with a little space in between. When I do that, a collision is detected and they go left right left right etc. What's going on here and how can I fix it?
I tried another method by just clicking on the character to have him jump on top of another. When they collide they change directions even if I have the condition that they must be on the ground for them to change directions. How would I get this to work?