Hey Construct Community,
My alpha (80 events) had 30%+ CPU Usage, 72% memory usage, and slowly decreased in frames per second to a minimum of 30 fps during a short playtime. I know what the problem was: I was spawning raindrops every 0.01 seconds, but I thought Construct 2 could handle a large amount of objects on screen.
After changing the value to every 0.1 seconds, the frame rate decrease stopped, but I still have at least a 20% CPU usage and around the same memory usage. Is this normal? What are your projects yielding in regards to the FPS, CPU/Memory usage?